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Winged Delivery

Rank 3 Black Furies Camp: Sisterhood While the Sisterhood has a large network of Kinfolk, contacts, smugglers and informants available, at times the most effective means to move an item is to give it to a friendly spirit and have that spriit make the delivery. Using this Gift and some concentration, the character pushes a […]

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Watchful Eyes

Rank 1 Black Furies Gift Since time immemorial, the Black Furies have been able to determine the location of those that break the laws of Gaia. Such beings (human, Garou, or spirit) are not always Wyrm- or Weaver-tainted; as in the classic example, Orestes was not under the influence of any supernatural being when he

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Umbral Sight

Rank 3 Theurge Gift / Rank 3 Uktena Gift Although all Garou can Peek from the Penumbra into the Realm, the Theurge is capable of shifting his sight into the Penumbra from the physical world. This Gift is taught by an owl-spirit. System: The player spends a Gnosis point and rolls Perception + Alertness (difficulty

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Reach the Umbra

Rank 5 Silent Strider Gift The Garou may step into and out of the Umbra at will, without need of a reflective surface or even any effort at all. An owl-spirit teaches this Gift. System: The Garou may step sideways instantly, at any time, with no fear of being “caught.” No roll is necessary. In

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Silence

Rank 1 Silent Strider Gift The Garou can muffle any sound she makes, the better to creep up on an enemy or escape unnoticed. An owl-spirit teaches this Gift. System: The player rolls Dexterity + Stealth. Each success adds one to others’ difficulty to hear the Garou for one scene. Source: Core book revised.

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Coup de Grace

Rank 3 Black Furies Gift / Rank 3 Get of Fenris Gift (Camp: Valkyria of Freya) The Garou studies her foe, looking for the best place to strike. In doing so, she sets herself up to land this devastating attack. An owl-spirit teaches this Gift. System: The player spends one Willpower point and rolls Perception

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Mental Speech

Rank 3 Metis Gift / Rank 3 Philodox Gift This Gift grants metnal communication, even over vast distances. The user must either knownthe target personally (although he does not have to be friends with tat person) or have something that belongs to that person, such as a lock of his hair. Bird spirits and spirits

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