Silent Strider Gifts

A list of all Silent Strider tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Silent Strider Gifts of a specific rank, see the Werewolf Gifts section.

Tongues

Rank 3 Homid Gift / Rank 3 Silent Strider Gift / Rank 3 Glass Walker Gift This Gift allows the user to read or write any human language encountered, no matter how ancient or obscure. Galliards often use this Gift when translating ancient texts to revive old legends or compose new songs for moots. This …

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Fetish Doll

Rank 5 Uktena Gift / Rank 5 Silent Strider (Camp: Bitter Hex) Gift Sympathetic magic is the oldest form of sorcery, and it is still effective. Although many cultures find this sort of magic repellent, the Uktena believe that the ends well justify the means. The Garou can harm his victim from afar using a …

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Mindblock

Rank 4 Silver Fang Gift / Rank 4 Silent Strider (Camp: Swords of Night) Gift / Rank 4 Stargazer Gift Upon learning this Gift, the Garou’s mental defenses are strengthened to the utmost. A falcon-spirit teaches this Gift. System: The difficulties of any direct mental attacks or attempts to control the Garou’s mind, as well …

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Reach the Umbra

Rank 5 Silent Strider Gift The Garou may step into and out of the Umbra at will, without need of a reflective surface or even any effort at all. An owl-spirit teaches this Gift. System: The Garou may step sideways instantly, at any time, with no fear of being “caught.” No roll is necessary. In …

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Gate of the Moon

Rank 5 Silent Strider Gift This Gift creates a specialized moon bridge that takes the Strider to her destination instantly. At least a sliver of moon must be visible at her area of departure. A Lune teaches this Gift. System: The player spends one Gnosis point for every 100 miles the Garou needs to travel. …

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Speed Beyond Thought

Rank 4 Silent Strider Gift The Garou can run at 10 times his normal land speed. The effects last for up to eight hours, during which the Garou can do nothing but concentrate on running. When the Gift’s effects end, the Garou must eat immediately or face frenzy from hunger. A cheetah- or air-spirit teaches …

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Great Leap

Rank 3 Silent Strider Gift The Strider with this Gift can jump truly astounding distances. A jackrabbit-spirit teaches this Gift. System: The player spends one Willpower point and rolls Strength + Athletics. Each success allows the character to jump 100 feet. Source: Core book revised.

Adaptation

Rank 3 Silent Strider Gift The Garou takes no damage from poison or disease, and he may exist in any environment, regardless of pressure, temperature or atmospheric condition. This Gift does not protect the Garou from hazardous situations (like falling), only hazardous environments. A bear-spirit teaches this Gift. System: The player spends one Gnosis point …

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Messenger’s Fortitude

Rank 2 Silent Strider Gift / Rank 2 Black Furies Gift Camp: Freebooters (Black Furies) The Garou can run at full speed for three days without rest, food or water. When the Garou reaches her destination, she has 10 minutes to complete whatever business brought her, then she must sleep for three days. A camel- …

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Speed of Thought

Rank 1 Silent Strider Gift / Rank 1 Red Talon (Kucha Ekundu) Gift The Garou doubles her running speed. A roadrunner- or cheetah-spirit teaches this Gift. System: The player spends one Gnosis point. The Gift lasts until the end of the scene. Source: Core book revised / 20th Anniversary Edition

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