Silent Strider Gifts

A list of all Silent Strider tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Silent Strider Gifts of a specific rank, see the Werewolf Gifts section.

Touch of Death

Rank 4 Silent Strider Gift Camp: Eaters of the Dead The Garou can inflict visions of death upon an unsuspecting opponent. Worse, these visions are highly personal premonitions of the opponent’s untimely demise, as if someone “had walked over his grave.” The fear this creates is paralyzing; in the worst cases, the victim falls catatonic […]

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Graceful Strike

Rank 2 Silent Strider Gift Camp: Dispossessed This Gift was used in bygone days to assassinate corrupt officials or merchants who were the tools of vampires. Beautiful young Garou would dance for them, then strike when the target least suspected. The secrets of the dancer’s knife had been kept alive by members of the Dispossessed

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Ghost Touched

Rank 3 Silent Strider Gift Camp: Harbingers Once a Garou steps into the Dark Umbra, he carries an aura of death and decay with him always. The aura is difficult to see, but it is there nonetheless — the perceptive might smell a faint must in his fur, or catch strange reflections in the pupils

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Dam the Heartflood

Rank 4 Silent Strider Gift No other tribe among the Garou has as much hatred for vampires, for as just a cause, as the Silent Striders. It is no surprise then that the Striders sought out this Gift, searching long through the spirit world and the physical world for the secret to incapacitating a vampire.

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Scale of Ma’at

Rank 3 Silent Strider Gift The Halls of Ma’at are where the dead go to be judged; the liars, cheaters and murders are denied eternal life. The Silent Striders can invoke the judgement of Ma’at on the living, seeing through lies to find the ugly truth beneath. This Gift is taught by an ibis-spirit, the

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Tread Sebek’s Back

Rank 2 Silent Strider Gift When activating this Gift, the Garou calls upon the spirit of Sebek the crocodile to bear her up as she runs across the water. The werewolf can also run across other liquids (a vat of industrial cleaner, sewage, or even lava), but this Gift provides no protection for her feet

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Tireless Running

Rank 1 Silent Strider Gift Young Silent Striders quickly learn the need for extraordinary speed and stamina — often the message that even untested youths are asked to carry cannot wait for the message bearer to sleep or eat. A Garou with this Gift can run from moonrise to moonrise subsisting on nothing more than

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Heavens’ Guidance

Rank 1 Silent Striders Gift A Strider with this Gift is never lost while the stars shine in the sky. This Gift is taught by a spirit servant of the North Star. System: Once learned, this Gift’s effects are always active from twilight to dawn. The werewolf gains an innate sense of direction; he always

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Long Running

Rank 3 Silent Strider Gift Whether the Garou is on foot or in a vehicle, this Gift allows him to reduce the travel time on a lengthy journey. Striders use this Gift only when the need is dire; usually, they prefer to see the sights and take their time. A horse-spirit can teach this Gift.

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Summon Talisman

Rank 2 Silent Strider Gift The Strider can summon to herself any dedicated handheld object (see the Rite of Talisman Dedication). The item disappears from wherever it currently rests, even from somebody else’s grasp, and appears in the Garou’s grip. Striders use this Gift to bring special items to them once they have finished a

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