Shadow Lord Gifts

A list of all Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of a specific rank, see the Werewolf Gifts section.

Open Wounds

Rank 4 Shadow Lord Gift The Garou may cause the next wound he inflicts to bleed profusely, weakening the target further. A pain-sprit teaches this Gift. System: The player spends one Gnosis point and rolls Strength + Medicine (difficulty 7). If the Shadow Lord’s next attack does any damage, the target will bleed continuously, losing […]

Open Wounds Read More »

Paralyzing Stare

Rank 3 Shadow Lord Gift The Shadow Lord directs a terrifying glare at a target, causing her to freeze in terror. A Stormcrow teaches this Gift. System: The Garou concentrates for one turn. The player spends on Gnosis point, and rolls Charisma + Intimidation (difficulty of the target’s Willpower). Each success freezes the target in

Paralyzing Stare Read More »

Direct the Storm

Rank 3 Shadow Lord Gift Having a packmate who is prone to frenzy isn’t safe for anyone. With this Gift, the Shadow Lord can direct the primal instincts of a frenzied Garou — friend or foe — causing him to attack targets of the Lord’s choice. A Stormcrow teaches this Gift. System: The player spends

Direct the Storm Read More »

Clap of Thunder

Rank 2 Shadow Lord Gift The Garou slams her hands together and creates a mighty thunderclap that stuns those who hear it. A Stormcrow teaches this Gift. System: The player spends one Gnosis point. All characters within 10 feet, friend or foe, must succeed in a Willpower roll (difficulty 8) or be stunned and unable

Clap of Thunder Read More »

Seizing the Edge

Rank 1 Shadow Lord Gift To the Shadow Lords, there is no possible way for a contest to be even. If neither competitor wins, they both lose. This Gift allows the Garou to swing the balance, ever so slightly, in her favor. A spirit servant of Grandfather Thunder teaches this Gift. System: The player spends

Seizing the Edge Read More »

Fatal Flaw

Rank 1 Shadow Lord Gift The Shadow Lord can discern a target’s weakness, granting an advantage in combat. A Stormcrow teaches this Gift. System: The Shadow Lord must concentrate for one full turn. The player rolls Perception + Empathy (difficulty of the target’s Wits + Subterfuge). Success grants the Garou an extra die of damage

Fatal Flaw Read More »

Aura of Confidence

Rank 1 Shadow Lord Gift The Garou projects a demeanor of control and superiority, preventing attempt to find flaws or read auras. This Gift does not prevent supernatural attempt to read the Garou’s thoughts, although it may make doing so difficult (Storyteller’s discretion). An ancestor-spirit teaches this Gift. System: The player rolls Charisma + Subterfuge

Aura of Confidence Read More »

Luna’s Armor

Rank 2 Children of Gaia Gift / Rank 2 Shadow Lord Gift / Rank 2 Silver Fang Gift The Child of Gaia may call for Luna’s protection in battle. This Gift even allows limited resistance to silver. A Lune teaches this Gift. System: The Garou concentrates for one full turn, and the player spends a

Luna’s Armor Read More »

True Fear

Rank 2 Ahroun Gift / Rank 2 Shadow Lord (Judges of Doom & Lords of the Summit) Gift / Rank 2 Wendigo Gift The Ahroun can display the true extent of her power, scaring one chosen foe into quiescence for a number of turns. Spirits of fear teach this Gift. System: The player rolls Strength

True Fear Read More »

Scroll to Top