Rank 4 Gifts

A list of all Rank 4 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Leshii’s Boon

Rank 4 Silver Fang Gift Camp: Crescent Moon This Gift allows the Fang to turn the very plants and trees of the forest against her enemies. Tree branches lash against them and roots trip them up, animals nip at their heels and insects swarm around them. A leshii spirit teaches this Gift. System: The player […]

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Touch of Death

Rank 4 Silent Strider Gift Camp: Eaters of the Dead The Garou can inflict visions of death upon an unsuspecting opponent. Worse, these visions are highly personal premonitions of the opponent’s untimely demise, as if someone “had walked over his grave.” The fear this creates is paralyzing; in the worst cases, the victim falls catatonic

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Dam the Heartflood

Rank 4 Silent Strider Gift No other tribe among the Garou has as much hatred for vampires, for as just a cause, as the Silent Striders. It is no surprise then that the Striders sought out this Gift, searching long through the spirit world and the physical world for the secret to incapacitating a vampire.

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Pain of the Land

Rank 4 Red Talon Gift Camp: Dying Cubs The Dying Cubs often take the fight to the Wyrm by waging battle in already tainted locales. This often weakens the Garou, but this Gift evens the odds somewhat. Taught by an earth elemental, Pain of the Land makes the werewolf even more deadly when fighting on

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Howl of Death

Rank 4 Red Talon Gift Howl Gift A Talon blessed with this Gift may infuse her howl with Rage and pain, causing grievous wounds to one target. The werewolf must be able to see her target clearly, and the target must be able to hear the howl. Only the intended target is affected by the

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Tractor Beam

Rank 4 Glass Walker Gift The Garou can transport non-dedicated objects with her to the Umbra when she steps sideways. She may not take living creatures, only objects. This Gift is taught by Weaver spirits. System: The Garou spends one Willpower point for each object brought over to the Umbra. It must be something she

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Warp Spasm

Rank 4 Fianna Gift Many tales of Cuchulain state he would glow in combat, radiating a great heat. At the end of a battle, women would dump water over his body to cool him down. This Gift causes the user to radiate a tremendous heat, igniting nearby flammable items and melting metal. The aura only

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Fog of War

Rank 4 Fianna Gift / Rank 4 Ragabash Gift / Rank 4 Galliard Gift No matter how disciplined the army and ordered the plan, a battlefield is chaos. Smoke, noise, hidden enemies and fear can all lead to disorganization. Even in the modern age, mistaken identity leads to “friendly fire” casualties. This Gift exacerbates this

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Badger’s Heart

Rank 4 Metis Gift Metis often possess angry hearts, and in their own way, they have a keen understanding of Rage, no matter what their auspice. This Gift allows them to affect the Rage of other werewolves, causing their enemies to expend more of it than necessary. A Badger-spirit teaches this Gift. System: Spend a

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Virtual Umbra

Rank 4 Glass Walker Gift This Gift enables a Garou to transport himself into the CyberRealm’s Computer Web (Umbra page 61) from any part of the Pattern Web. Any spirit affiliated with computers can teach this Gift. System: The player spends a Gnosis point and rolls Intelligence + Computer (difficulty 8). The Glass Walker may

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