Rank 4 Gifts

A list of all Rank 4 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Chill of Early Frost

Rank 4 Wendigo Gift / Rank 3 Get of Fenris Gift (Camp: Ymir’s Sweat) The werewolf calls down a mystical chill from Great Wendigo himself, freezing the surrounding lands and anyone in it. A spirit servant of Great Wendigo teaches this Gift. System: The player spends one Gnosis point and rolls Intelligence + Occult (difficulty …

Chill of Early Frost Read More »

Call the Cannibal Spirit

Rank 4 Wendigo Gift By dancing under the night sky, the werewolf can summon an avatar of Great Wendigo to hunt down a target of the Garou’s choice. The Garou must possess a piece of his target whose heart the Wendigo devours. System: The Garou must dance for three full turns. The player spends one …

Call the Cannibal Spirit Read More »

Hand of the Earth Lords

Rank 4 Uktena Gift / Rank 4 Croatan Gift By drawing on the land’s energies, the Uktena can move any one object weighing up to 1000 pounds telekinetically. An air elemental and an earth elemental must teach this Gift in concert. System: The player spends one Gnosis point and rolls Dexterity + Occult (difficulty 7). …

Hand of the Earth Lords Read More »

Call Elemental

Rank 4 Uktena Gift / Rank 4 White Howler Gift The Garou is able to call one of the four classic elementals to his aid (earth, air, fire or water). An elemental teaches this Gift. System: The player spends one Gnosis point and rolls Gnosis (difficulty of the area’s Gauntlet). She must then roll Manipulation …

Call Elemental Read More »

Mindblock

Rank 4 Silver Fang Gift / Rank 4 Silent Strider (Camp: Swords of Night) Gift / Rank 4 Stargazer Gift Upon learning this Gift, the Garou’s mental defenses are strengthened to the utmost. A falcon-spirit teaches this Gift. System: The difficulties of any direct mental attacks or attempts to control the Garou’s mind, as well …

Mindblock Read More »

Mastery

Rank 4 Silver Fang Gift With the power of this Gift, the Fang can command other Garou, including Black Spiral Dancers, to do her bidding. A falcon-spirit teaches this Gift. System: The player rolls Charisma + Leadership (difficulty of the target’s Wits +3). If the roll succeeds, the Garou can give the target one non-suicidal …

Mastery Read More »

Speed Beyond Thought

Rank 4 Silent Strider Gift The Garou can run at 10 times his normal land speed. The effects last for up to eight hours, during which the Garou can do nothing but concentrate on running. When the Gift’s effects end, the Garou must eat immediately or face frenzy from hunger. A cheetah- or air-spirit teaches …

Speed Beyond Thought Read More »

Strength of the Dominator

Rank 4 Shadow Lord Gift The Garou draws on a target’s anger to feed his own. A Stormcrow teaches this Gift. System: The player rolls Wits + Intimidation (difficulty of the target’s Willpower). For a number of turns equal to the successes scored, the target will lose a point of Rage per turn, while the …

Strength of the Dominator Read More »

Open Wounds

Rank 4 Shadow Lord Gift The Garou may cause the next wound he inflicts to bleed profusely, weakening the target further. A pain-sprit teaches this Gift. System: The player spends one Gnosis point and rolls Strength + Medicine (difficulty 7). If the Shadow Lord’s next attack does any damage, the target will bleed continuously, losing …

Open Wounds Read More »

Scroll to Top