Rank 3 Gifts

A list of all Rank 3 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Paralyzing Stare

Rank 3 Shadow Lord Gift The Shadow Lord directs a terrifying glare at a target, causing her to freeze in terror. A Stormcrow teaches this Gift. System: The Garou concentrates for one turn. The player spends on Gnosis point, and rolls Charisma + Intimidation (difficulty of the target’s Willpower). Each success freezes the target in […]

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Direct the Storm

Rank 3 Shadow Lord Gift Having a packmate who is prone to frenzy isn’t safe for anyone. With this Gift, the Shadow Lord can direct the primal instincts of a frenzied Garou — friend or foe — causing him to attack targets of the Lord’s choice. A Stormcrow teaches this Gift. System: The player spends

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Trackless Waste

Rank 3 Red Talon Gift Humans have no sense of direction, the Talons assert. With this Gift, the Garou can make certain that they don’t. The Talon employing Trackless Waste must have some familiarity with the terrain in question. Upon using the Gift, humans become hopelessly lost. Compasses malfunction, maps are misleading, and landmarks seem

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Control Complex Machine

Rank 3 Glass Walker Gift Similar to Control Simple Machine, the Garou may now converse with and command the spirits of electronic devices such as computers, video games, and cars. One learns (or steals) this Gift from a Net-Spider. System: The player spends one Willpower point and rolls Manipulation + Science (or Computer). The Storyteller

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Venom Blood

Rank 3 Get of Fenris Gift The Garou may change her blood into a black, acidic bile that poisons anyone unlucky enough to come into contact with it. A snake- or spider-spirit teaches this Gift. System: The player spends on Rage point and rolls Stamina + Medicine (difficulty 7). Anyone coming into contact with the

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Might of Thor

Rank 3 Get of Fenris Gift The Garou can increase his strength tremendously, the better to slay his foes. A wolf-spirit teaches this Gift. System: The player spends one Gnosis and one Rage, then rolls Willpower (difficulty 8). The Garou’s Strength doubles for one turn per success. After the Gift wears off, the Get is

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Faerie Kin

Rank 3 Fianna Gift The Fianna can call upon ancient pacts between her people and the fae. By emitting a special howl, the Garou can call whatever fae are in the area to help. They will obey the Fianna, but not without question. A dream-spirit teaches this Gift, and the teaching normally involves a quest

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Spirit Friend

Rank 3 Children of Gaia Gift A Child of Gaia’s presence is generally more beatific than that of most werewolves, and although humans can’t sense this aura of peace, spirits can. The Garou can use this Gift to aid in interactions with spirits. A unicorn-spirit teaches this Gift. System: The player rolls Charisma + Empathy

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Dazzle

Rank 3 Children of Gaia Gift The Garou can flood a target’s mind with the glory and love of Gaia, rendering him harmless for a short while. A unicorn-spirit teaches this Gift. System: The player rolls Charisma + Empathy. The difficulty varies according to the target. Target Normal human Packmate Gaian Garou (even frenzied) Wyrm

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