Rank 3 Gifts

A list of all Rank 3 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Tongues

Rank 3 Homid Gift / Rank 3 Silent Strider Gift / Rank 3 Glass Walker Gift This Gift allows the user to read or write any human language encountered, no matter how ancient or obscure. Galliards often use this Gift when translating ancient texts to revive old legends or compose new songs for moots. This […]

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Merciful Blow

Rank 3 Stargazer Gift The Garou can subdue a foe in combat without harming him. A mongoose-spirit teaches this Gift. System: The Garou spends one Gnosis point, attuning himself to the body of his foe. If his next blow (hand or weapon) strikes and does damage before soak is rolled, the player may then roll

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Clarity

Rank 3 Stargazer Gift This Gift grants the ability to see through fog, pitch darkness and even recognize illusions or invisibility. A wind-spirit teaches this Gift. System: The player rolls Perception + Enigmas (difficulty 7). If the Stargazer attempts to see through someone else’s illusion, the number of successes rolled by the creator must be

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Chill of Early Frost

Rank 4 Wendigo Gift / Rank 3 Get of Fenris Gift (Camp: Ymir’s Sweat) The werewolf calls down a mystical chill from Great Wendigo himself, freezing the surrounding lands and anyone in it. A spirit servant of Great Wendigo teaches this Gift. System: The player spends one Gnosis point and rolls Intelligence + Occult (difficulty

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Bloody Feast

Rank 3 Wendigo Gift Great Wndigo, as a hungry cannibalistic spirit, can teach his favored children the ability to gain added strength from an enemy’s flesh and blood. An avatar of Great Wendigo teaches this Gift. System: To activate this Gift, the Garou must first bite his opponent and be able to taste blood —

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Invisibility

Rank 3 Uktena Gift The Garou can vanish from sight. When this Gift is in use, the Garou must concentrate on staying invisible. He cannot move faster than half normal walking speed, and he cannot draw attention to himself. A spirit servant of Uktena teaches this Gift. System: The player spends one Gnosis point and

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Banish Totem

Rank 3 Uktena Gift By speaking words of forbiddance, the Uktena can bar pack or personal totems from giving their children aid. Doing so also disrupts the spiritual rapport between packmates, making it difficult for them to execute pack tactics or act in concert. An ancestor-spirit teaches this Gift. System: The Uktena must concentrate for

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Wrath of Gaia

Rank 3 Silver Fang Gift The Garou shows himself in full, terrible, glory as Gaia’s chosen warrior. His splendor overwhelms minions of the Wyrm, driving them before him in terror unless they can master their instinctive fear of this predator. An avatar of Gaia herself teaches this Gift. System: The player spends a Gnosis point

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Great Leap

Rank 3 Silent Strider Gift The Strider with this Gift can jump truly astounding distances. A jackrabbit-spirit teaches this Gift. System: The player spends one Willpower point and rolls Strength + Athletics. Each success allows the character to jump 100 feet. Source: Core book revised.

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Adaptation

Rank 3 Silent Strider Gift The Garou takes no damage from poison or disease, and he may exist in any environment, regardless of pressure, temperature or atmospheric condition. This Gift does not protect the Garou from hazardous situations (like falling), only hazardous environments. A bear-spirit teaches this Gift. System: The player spends one Gnosis point

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