Rank 2 Gifts

A list of all Rank 2 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Unity of the Pack

Rank 2 Silver Fang Gift It is only natural for those guided by canny leaders to excel. This Gift allows the Silver Fang’s pack to enjoy the benefits of her unifying aura, making them deadlier warriors against the Wyrm’s minions. A wolf-spirit teaches this Gift. System: Whenever the Silver Fang is present, all members of […]

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Awe

Rank 2 Silver Fang Gift The Garou, simply by her bearing and strength, proves to others her mastery and right to rule other tribes. This Gift is taught by a Falcon spirit. System: The Garou rolls Appearance + Empathy (difficulty of the target’s Willpower). If successful, the difficulties for all Social rolls made by the

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Hidden Secrets

Rank 2 Shadow Lord Gift Camp: Children of Crow Children of Crow are terribly fond of blackmail, and this Gift does a lot to help their natural tendencies along. The Corax know this Gift as Dark Truths; the Shadow Lords learned the Gift from the raven-folk, and improved on it a bit. The Gift is

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Storm Winds Slash

Rank 2 Shadow Lord (Hakken) Gift Hakken may use their blades to injure Wyrm creatures at a distance. This Gift is taught by a metal or wind-spirit. System: The player spends a point of Gnosis and rolls Dexterity + Melee (difficulty 7). Success enables the Hakken to strike an opponent from as far away as

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Song of the Earth Mother

Rank 2 Shadow Lord Gift A more powerful version of Sense Wyrm, this Gift allows the user to sense the presence of Wyrm activity within a broad area. Essentially, the Garou communes with the earth and listens to what it says. The Gift is taught by an earth-spirit. System: The user spends 10 minutes communing

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Vengeance of the Scorned

Rank 2 Ronin Gift The Garou can turn part of a Garou’s (or other shapeshifter’s) flesh into silver, causing extreme pain to the opponent. This Gift is taught by a rat-spirit. System: The Garou spends one Gnosis point and rolls Rage (difficulty 7). The Garou must first touch the target. The area touched will turn

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Buffalo Run

Rank 2 Ronin Gift The Garou can charge an opponent with amazing speed and devastating force. This Gift is taught by a buffalo-spirit. System: The Garou spends one Rage point. This Gift acts as a combat maneuver: Roll  Difficulty  Damage  Actions Dex + Brawl  7  Strength + Special†  1 † Damage is considered aggravated. If

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Shadows of the Impergium

Rank 2 Red Talon Gift The Red Talon becomes the embodiment of all of humanity’s primal fears of the wolf, carrying a heavy miasma of ancient terror about her. A fear-spirit teaches this Gift. System: The werewolf inflicts the Delirium in Hispo form, though observers are considered to be at +2 Willpower when judging their

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Fu Xi’s Honor

Rank 2 Glass Walker Gift (Boli Zouhisze) When confronted with a threat to a helpless member of the werewolf’s family or pack, the Boli Zouhisze can rise above her normal limits to defend them. The spirit of any animal that mates for life may teach this Gift. System: The Storyteller must agree that the member

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Image of the Saints

Rank 2 Glass Walker Gift Camp: Wise Guys God or Gaia (take your pick) has His/Her touch on everyone. This Gift allows the Wise Guy to sense the spiritual or supernatural ties another individual possesses within the context of Catholic saints. A dove-spirit teaches this Gift. System: The player spends one Gnosis point and rolls

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