Rank 2 Gifts

A list of all Rank 2 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Speak with Wind Spirits

Rank 2 Wendigo Gift The Wendigo may call upon wind-spirits for knowledge and guidance. He can ask them one question, which must concern the immediate area (wind-spirits have notoriously short attention spans). A wind-spirit teaches this Gift. System: Upon learning this Gift, the Garou can speak with wind-spirits automatically while he is in the Umbra. …

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Cutting Wind

Rank 2 Wendigo Gift The Garou conjures up a bitterly cold blast of wind and directs it at will. The wind can knock opponents off their feet, as well as chill them to the bone. A spirit servant of Great Wendigo itself teaches this Gift. System: The player spends one Willpower point. Directing the gust …

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Spirit of the Fish

Rank 2 Uktena Gift The werewolf blessed with this Gift can breathe underwater and swim as fast as he can run in Hispo form. Unsurprisingly, a fish-spirit teaches this Gift. System: The player spends one Gnosis and rolls Stamina + Animal Ken (difficulty 7). The effects last for one hour per success. Source: Core book …

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Spirit of the Bird / Dark Aerie

Rank 2 Uktena Gift / Rank 3 Shadow Lord (Camp: Children of Crow) Gift Uktena Gift Description: Few enemies would expect a werewolf to attack from above, which is precisely why the Uktena developed the means to do so. The Garou may hover, fly or float. Any bird spirit can teach this Gift. Shadow Lord …

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Empathy / Claw-to-Thumb

Rank 2 Silver Fang Gift / Rank 1 Wendigo (Camp: Sacred Hoop) Gift The Wendigo version is called Claw-to-Thumb To be a leader among wolves is largely a matter of physical dominance, but a human leader must understand his charges and follow their will to a degree. With this Gift, a Silver Fang can understand …

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Messenger’s Fortitude

Rank 2 Silent Strider Gift / Rank 2 Black Furies Gift Camp: Freebooters (Black Furies) The Garou can run at full speed for three days without rest, food or water. When the Garou reaches her destination, she has 10 minutes to complete whatever business brought her, then she must sleep for three days. A camel- …

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Clap of Thunder

Rank 2 Shadow Lord Gift The Garou slams her hands together and creates a mighty thunderclap that stuns those who hear it. A Stormcrow teaches this Gift. System: The player spends one Gnosis point. All characters within 10 feet, friend or foe, must succeed in a Willpower roll (difficulty 8) or be stunned and unable …

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Beastmind

Rank 2 Red Talon Gift / Rank 2 Get of Fenris Gift (Camp: Glorious Fist of Wotan) The Garou can reduce the mental faculties of his victim to that of an animal for a short time. An avatar of Griffin teaches this Gift. System: The player rolls Manipulation + Empathy (difficulty of the target’s Willpower). …

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Power Surge

Rank 2 Glass Walker Gift By speaking with electricity spirits, the Garou causes a blackout over a widespread area. An electricity elemental teaches this Gift. System: The player spends one Gnosis point and rolls Wits + Science (difficulty 7). The number of successes determines how large of an area is blacked out. One success would …

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Cybersenses

Rank 2 Glass Walker Gift By studying both his natural senses and the sensory capabilities of machines, the Garou may exchange the former for the latter. He may choose to exchange normal hearing for radar, or ordinary sight for infrared or UV sight. Any technological spirit can teach this Gift. System: The player spends one …

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