Rank 2 Gifts

A list of all Rank 2 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Surface Attunement

Rank 2 Stargazer Gift / Rank 2 Bunyip Gift The Stargazer may attune herself to the surrounding environment, thereby gaining the ability to walk at normal speed across such surfaces as mud, water, snow and quicksand without falling through or leaving tracks. The spirits of small animals that are often overlooked by other tribes (such […]

Surface Attunement Read More »

Inner Strength

Rank 2 Stargazer Gift After brief meditation, the Garou may convert her inner anger into iron resolve. Stargazer ancestor-spirits teach this Gift. System: The Garou concentrates for five minutes; the player rolls Wits + Enigmas (difficulty 8). Each success converts one point of Rage into a point of Willpower. Source: Core book revised.

Inner Strength Read More »

Speak with Wind Spirits

Rank 2 Wendigo Gift The Wendigo may call upon wind-spirits for knowledge and guidance. He can ask them one question, which must concern the immediate area (wind-spirits have notoriously short attention spans). A wind-spirit teaches this Gift. System: Upon learning this Gift, the Garou can speak with wind-spirits automatically while he is in the Umbra.

Speak with Wind Spirits Read More »

Cutting Wind

Rank 2 Wendigo Gift The Garou conjures up a bitterly cold blast of wind and directs it at will. The wind can knock opponents off their feet, as well as chill them to the bone. A spirit servant of Great Wendigo itself teaches this Gift. System: The player spends one Willpower point. Directing the gust

Cutting Wind Read More »

Spirit of the Fish

Rank 2 Uktena Gift The werewolf blessed with this Gift can breathe underwater and swim as fast as he can run in Hispo form. Unsurprisingly, a fish-spirit teaches this Gift. System: The player spends one Gnosis and rolls Stamina + Animal Ken (difficulty 7). The effects last for one hour per success. Source: Core book

Spirit of the Fish Read More »

Empathy / Claw-to-Thumb

Rank 2 Silver Fang Gift / Rank 1 Wendigo (Camp: Sacred Hoop) Gift The Wendigo version is called Claw-to-Thumb To be a leader among wolves is largely a matter of physical dominance, but a human leader must understand his charges and follow their will to a degree. With this Gift, a Silver Fang can understand

Empathy / Claw-to-Thumb Read More »

Messenger’s Fortitude

Rank 2 Silent Strider Gift / Rank 2 Black Furies Gift Camp: Freebooters (Black Furies) The Garou can run at full speed for three days without rest, food or water. When the Garou reaches her destination, she has 10 minutes to complete whatever business brought her, then she must sleep for three days. A camel-

Messenger’s Fortitude Read More »

Clap of Thunder

Rank 2 Shadow Lord Gift The Garou slams her hands together and creates a mighty thunderclap that stuns those who hear it. A Stormcrow teaches this Gift. System: The player spends one Gnosis point. All characters within 10 feet, friend or foe, must succeed in a Willpower roll (difficulty 8) or be stunned and unable

Clap of Thunder Read More »

Beastmind

Rank 2 Red Talon Gift / Rank 2 Get of Fenris Gift (Camp: Glorious Fist of Wotan) The Garou can reduce the mental faculties of his victim to that of an animal for a short time. An avatar of Griffin teaches this Gift. System: The player rolls Manipulation + Empathy (difficulty of the target’s Willpower).

Beastmind Read More »

Scroll to Top