Rank 2 Gifts

A list of all Rank 2 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Buzzword Language

Rank 2 Glass Walkers Gift Camp: Corporate Wolves The Glass Walkers have always needed the ability to hide in plain sight more than other tribes by virtue of being in plain sight so much more often. As a result, they’ve developed many Gifts for communicating unnoticed, but very few have been so successful as this. …

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Pennies from Heaven

Rank 2 Glass Walkers Gift The Glass Walker convinces money spirits to change their denomination. the coin or note simply metamorphoses into the appropriate denomintation. Money spirits teach the Gift. System: The Garou spends one Gnosis point and rolls Charisma + Politics. What value the money becomes determines the difficulty regardless of the original denomination. …

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Steel Fur

Rank 2 Glass Walkers Gift Focusing in on their own being, the Glass Walker wraps his own spirit with those of steel, turning his fur into hardened metal. Metal or Earth elementals teach this Gift. System: The player spends one Willpower point and rolls Stamina + Science (difficulty 7). Each success adds one die to …

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Wearing the Bear Shirt

Rank 2 Get of Fenris Gift Fear is for cowards; Rage is for warriors. The Fenrir who learns this Gift hardens himself against fear, even on an instinctual level. This Gift is taught by a bear-spirit. System: No roll is required; once this Gift is learned, the effects are automatic. The Fenrir who learns this …

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Troll Skin

Rank 2 Get of Fenris Gift This Gift allows the Fenrir to draw on the power of earth for protection, just as the legendary trolls and even Jotunn were able to do. When the Get activates this Gift, her skins grow tough and thick, covered with warty knots of hard, armored flesh. This Gift is …

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Mule’s Bane

Rank 2 Children of Gaia Gift This metis-specific Gift allows a metis to lash out at others by visiting his enemies with his own deformity. Mule-spirits teach this Gift. System: The player spends one Gnosis point and rolls Dexterity + Expression to “throw” the metis deformity; the difficulty is the opponent’s Willpower. The enemy gains the metis’ deformity …

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Grandmother’s Touch

Rank 2 Children of Gaia Gift This Gift heals as does Mother’s Touch, but can heal the user of the Gift. This Gift cannot heal spirits or the undead. A unicorn-spirit teaches this Gift. System:  The player spends a Gnosis point and rolls Intelligence + Medicine (difficulty of the wounded individual’s Rage, or 6 for non-Garou). Each success heals one health …

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Domestic Seeming

Rank 2 Children of Gaia Gift Unicorn does not want humans to fear her children, even the lupus. Many lupus Children of Gaia learn this Gift in the interest of walking comfortably among humans. By using this Gift, a werewolf in Lupus form convinces observers that they see a dog, not a wolf. Ordinary humans …

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Hootenanny

Rank 2 Bone Gnawers Gift Bone Gnawer Hillfolk invented this Gift, and they’ve been teaching it to Galliards everywhere.  A good old-fashioned hootenanny involves music plaed really fast and incredibly well – “Dueling Banjos” is currently the most common song used with it. While a Garou enacts this performance, every werewolf in his pack finds …

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On Patrol

Rank 2 Bone Gnawers Gift This Gift extends the duration and range of Scent of the True Form or Sense the Unnatural; the Garou needn’t have either one of those Gifts before learning this one, but this Gift is useless without them. Bone Gnawers who hang out on strategically chosen street corners have a chance …

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