Rank 1 Gifts

A list of all Rank 1 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Apecraft’s Blessings

Rank 1 Homid Gift Though many of Gaia’s children use tools, none have mastered them so thoroughly as humanity. The homid focuses this mastery into the tools she uses, causing their spirits to awaken and lend her aid. An ancestor-spirit or spirit of a man-made object teaches this Gift. System: The werewolf spends a turn […]

Apecraft’s Blessings Read More »

Haunting Howl

Rank 1 White Howler Gift One of the howl-Gifts peculiar to the tribe, this eerie cry often echoed across the desolate moors prior to a White Howler raid. In the years since the White Howlers’ fall, this cry has become more alien and forlorn. System: The player rolls Charisma + Intimidation, difficulty 7. All enemies

Haunting Howl Read More »

Blood-Scent

Rank 1 White Howler Gift Part of the White Howlers’ reputation as excellent trackers stemmed from Gifts such as this one. The Garou with this Gift finds it childishly easy to track down any human, beast or supernatural being whose blood he has tasted. the Howlers parlayed this Gift into the tactic of letting a

Blood-Scent Read More »

Turtle Body

Rank 1 Croatan Gift The Garou can call upon one of the powers of Turtle and greatly slow his metabolism. He must remain inactive, but can exist without breathing for hours at a time. In addition, uncontrolled bleeding halts. Extremes of heat or cold can be ignored. Ingested or injected poisons slow their passage through

Turtle Body Read More »

Dreamwalk

Rank 1 Bunyip Gift / Rank 2 Other Tribes The Bunyip had a distinct tie to the Umbra of their homeland, more powerful than that of most Garou. Although those who learn this Gift from Bunyip ancestor-spirits lack the Bunyip’s inborn affinity for the Penumbra, they may still take great advantage of the Bunyip’s wisdom.

Dreamwalk Read More »

Burrow-Bed

Rank 1 Bunyip Gift This Gift was a common survival trick among Bunyip, learned from the spirits of burrowing animals such as wombats. The Garou can burrow into the ground when he needs to rest, sleeping comfortably to regain his strength without fear of suffocation. System: The player spends one Gnosis point. The Garou burrows

Burrow-Bed Read More »

Bunyip’s Spell

Rank 1 Bunyip Gift Great Bunyip taught his children the trick of paralyzing a person with a glance, so that they might defend themselves against humans with mercy. System: The Garou makes eye contact with the target; the player rolls Willpower, opposed by the target’s Willpower. For each success that the player gains over the

Bunyip’s Spell Read More »

Dead Stick

Rank 1 Wendigo Gift In these last days, the falling of any Garou is tragic, and the pain of losing a packmate digs deep. But it remains better to know for certain than wonder and futilely hope he might return. This Gift allows the Wendigo to know if a packmate is indeed dead, and if

Dead Stick Read More »

Rains of Mercy

Rank 1 Shadow Lord Gift Though this Gift surprises many non-Shadow Lord Garou, it is only because they forget the Shadow Lords follow a god affiliated with rain, and they come from a harsh land. Even the Darwinist Shadow Lords known that their Kin need to be fed, and the rain summoned with this Gift

Rains of Mercy Read More »

Sigurd’s Stride

Rank 1 Get of Fenris Gift When Odin imprisoned Brunhilde in a ring of fire, it was Sigurd who dared the fires and rescued her. Like Sigurd, Get of Fenris with this Gift need not fear flame. The Gift is taught by a fire spirit. System: The Fenrir spends one Gnosis and rolls Stamina +

Sigurd’s Stride Read More »

Scroll to Top