Rank 1 Gifts

A list of all Rank 1 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Fair Path

Rank 1 Shadow Lord (Hakken) Gift The Hakken appears at formal ceremonies clean and dressed in proper attire, even if he has just returned from battle. A water-spirit teaches this Gift. System: The Hakken places her hand in clean water; the player rolls Charisma + Etiquette. The Hakken gains one die to all Appearance-related rolls […]

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Dreams of a Thousand Cranes

Rank 1 Shadow Lord (Hakken) Gift By folding an origami crane, the Hakken enjoys good luck for a short period of time. An ancestor-spirit teaches this Gift. System: The origami takes a full turn to complete; the player spends a Gnosis point and rolls Charisma + Occult (difficulty 6). For the rest of the scene,

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Shadow Weaving

Rank 1 Shadow Lord Gift Slightly flexing her fingers or claws, the Garou pulls and weaves shadows as she desires — lengthening or shortening them, lightening or darkening, or even twisting them into grotesque and frightening shapes. A shadow-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Dexterity + Occult (difficulty

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Hide the Wolf

Rank 1 Ronin Gift A Garou with this Gift can temporarily hide all signs of his rage, including the subtle, instinctual signs which often spook humans and wolves. In this way, the Garou can live among them without suffering the Curse. However, the sight of a Garou in Crinos form will still activate the Delirium

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Feed the Pack

Rank 2 Red Talon (Kucha Ekundu) Gift This Gift allows the werewolf to “eat for the pack.” Any food the Kucha Ekundu ingests feeds not only him, but the rest of his pack as well. The spirit of a hunting dog teaches this Gift. System: The player rolls Gnosis (difficulty 6 for packmates, 7 for

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Sheng-Nong’s Eyes

Rank 1 Glass Walker Gift (Boli Zouhisze) The Boli Zouhisze can see from the perspective of his tools and draw on their concentration for the task at hand, allowing him to perform multiple actions with ease. While this was originally used to wield two swords with equal dexterity, any tools can be used; even the

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Tommy’s New Trick

Rank 1 Glass Walker Gift Camp: Wise Guys While one of the Wise Guys favorite gun Gifts (Trick Shot, rediscovered from the Iron Riders by Gianluigi Lucci) eventually leaked to the whole tribe, this one may well go with them to their grave. This Gift ensures that when spraying bullets from an automatic gun, not

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Network Terminal

Rank 1 Glass Walker Gift Camp: Random Interrupts Computers have grown more and more connected in recent years, most prominently via the Internet. Meanwhile, no matter how good your computer is, there’s probably someone with a better computer and you’re likely connected to it. This Gift connects the Random Interrupt to the theoretical better computer,

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Plug and Play

Rank 1 Glass Walker Gift All of the Weaver’s works are connected through the same web, the same song. The Glass Walkers exploit this truth to draw more power from the modern profusion of technology, making their devices compatible with almost everything. A Net Spider teaches this Gift. System: The player spends one Willpower point.

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Lightning Reflexes

Rank 1 Get of Fenris Gift Fenrir are Gaia’s ultimate warriors, effortlessly switching from offense to defense as the needs of battle demand. A mongoose-spirit teaches this Gift. System: The player reflexively spends one Willpower point. For the next day, the character need neither make a Willpower roll nor spend a Willpower point to abort

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