Rank 1 Gifts

A list of all Rank 1 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Pull Water

Rank 1 Uktena Gift Using a forked stick or a smooth stone, a Garou can locate water hidden underground or within a succulent plant and pull it to the surface to be used. This Gift may tap into underground wells, water locked within loamy ground, moisture held within cacti or deep streams far beneath the […]

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Moonstruck Path

Rank 1 Uktena Gift Garou are well versed in hunting and tracking prey, yet there are times when they have no idea where such a trail starts or which journey to undertake first when a choice presents itself. The Gift of the Moonstruck Path allows the Garou to perceive the beginning of the path he

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Iron Resolve

Rank 1 Stargazer Gift Through the blessings of the spirits, the Stargazer’s resolve is tempered like steel, allowing great feats through application of sheer will. An ancestor-spirit teaches this Gift. System: Once per scene, the Stargazer may spend one Willpower to gain two automatic successes on an action, rather than one. Source: 20th Anniversary Edition

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Visions of Dust / Death Sight

Rank 1 Silent Strider Gift / Rank 1 White Howler Gift The White Howler version is called Death Sight The werewolf’s eyes become cloudy and pale as she attunes her vision to the ashen landscape of the Underworld. An owl-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Perception + Occult

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Heavens’ Guidance

Rank 1 Silent Strider Gift This practical Gift prevents the Silent Striders who have it from ever being lost. Under a cloudy night sky and without the benefit of a chart or compass, a Strider can still make his way through unfamiliar territory. Although he cannot tell exactly where he is at all times, the

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Paranoia

Rank 1 Shadow Lord Gift Camp: Lords of the Summit Lords of the Summit don’t remain such for long unless they can see their enemies coming. This Gift gives the Lord a heightened sense of awareness, and also reveals a few details about the enemies he’s about to face. A Stormcrow teaches this Gift. System:

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Ears of the Bat

Rank 1 Shadow Lord Gift Camp: Children of Bat This Gift allows the Shadow Lord to use sonar like a bat. He may act in complete darkness without impairment. Shadow Lords with this Gift have large, bat-like ears. Even in Homid form, they have abnormally large ears. Bat-spirits teach this Gift. System: This Gift can

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Fair Path

Rank 1 Shadow Lord (Hakken) Gift The Hakken appears at formal ceremonies clean and dressed in proper attire, even if he has just returned from battle. A water-spirit teaches this Gift. System: The Hakken places her hand in clean water; the player rolls Charisma + Etiquette. The Hakken gains one die to all Appearance-related rolls

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Dreams of a Thousand Cranes

Rank 1 Shadow Lord (Hakken) Gift By folding an origami crane, the Hakken enjoys good luck for a short period of time. An ancestor-spirit teaches this Gift. System: The origami takes a full turn to complete; the player spends a Gnosis point and rolls Charisma + Occult (difficulty 6). For the rest of the scene,

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Shadow Weaving

Rank 1 Shadow Lord Gift Slightly flexing her fingers or claws, the Garou pulls and weaves shadows as she desires — lengthening or shortening them, lightening or darkening, or even twisting them into grotesque and frightening shapes. A shadow-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Dexterity + Occult (difficulty

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