Rank 1 Gifts

A list of all Rank 1 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Sense Magic

Rank 1 Uktena Gift The Uktena can discern magical energies, whether they emanate from Garou Gifts, vampiric wizardry or even human magic. A spirit servant of Uktena teaches this Gift. System: The player rolls Perception + Enigmas. The difficulty is based on the strength and subtlety of the magic. The Uktena cannot tell the exact […]

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Lambent Flame

Rank 1 Silver Fang Gift The Garou causes her body to ignite with silver light. A Lune teaches this Gift. System: The player spends one Willpower point to ignite the light. The glare illuminates a 100-foot area. Any hand-to-hand attacks made against the Garou take a +1 difficulty penalty, while missile attacks receive a -1

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Speed of Thought

Rank 1 Silent Strider Gift / Rank 1 Red Talon (Kucha Ekundu) Gift The Garou doubles her running speed. A roadrunner- or cheetah-spirit teaches this Gift. System: The player spends one Gnosis point. The Gift lasts until the end of the scene. Source: Core book revised / 20th Anniversary Edition

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Silence

Rank 1 Silent Strider Gift The Garou can muffle any sound she makes, the better to creep up on an enemy or escape unnoticed. An owl-spirit teaches this Gift. System: The player rolls Dexterity + Stealth. Each success adds one to others’ difficulty to hear the Garou for one scene. Source: Core book revised.

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Seizing the Edge

Rank 1 Shadow Lord Gift To the Shadow Lords, there is no possible way for a contest to be even. If neither competitor wins, they both lose. This Gift allows the Garou to swing the balance, ever so slightly, in her favor. A spirit servant of Grandfather Thunder teaches this Gift. System: The player spends

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Fatal Flaw

Rank 1 Shadow Lord Gift The Shadow Lord can discern a target’s weakness, granting an advantage in combat. A Stormcrow teaches this Gift. System: The Shadow Lord must concentrate for one full turn. The player rolls Perception + Empathy (difficulty of the target’s Wits + Subterfuge). Success grants the Garou an extra die of damage

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Aura of Confidence

Rank 1 Shadow Lord Gift The Garou projects a demeanor of control and superiority, preventing attempt to find flaws or read auras. This Gift does not prevent supernatural attempt to read the Garou’s thoughts, although it may make doing so difficult (Storyteller’s discretion). An ancestor-spirit teaches this Gift. System: The player rolls Charisma + Subterfuge

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Wolf at the Door

Rank 1 Red Talon Gift Some humans can’t just be splattered all over the nearest tree. Some of them have to be taught a lesson and left alive, for whatever reason. however, the Red Talons know how to make the message stick. This Gift induces a terrible dread of and respect for the forest, and

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Trick Shot

Rank 1 Glass Walker Gift This Gift, once an acquired taste, has undergone a recent surge in popularity. It allows the Garou to execute brilliant feats of sharpshooting, such as shooting a weapon from an opponent’s hand or firing down the barrel of an enemy’s gun. The Garou cannot use this Gift to harm an

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