Ragabash Gifts

A list of all Ragabash Auspice Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Ragabash Gifts of a specific rank, see the Werewolf Gifts section.

Whelp Body

Rank 4 Ragabash Gift With this Gift a Garou may deliver a devastating curse upon a foe’s body, causing it to weaken or palsy. Many consider the use of this power on a foe to be a declaration of unending war. Either a pain-spirit or a spirit of disease teaches this Gift. System: The player …

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Luna’s Blessing

Rank 4 Ragabash Gift When the moon is visible in the night sky, silver refuses to cause the Garou aggravated wounds. Indeed, if the moon waxes full, silver weapons may well turn on those who would wield them against the character. A Lune teaches this Gift. System: For each strike against the Garou, the wielder …

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Open Moon Bridge

Rank 3 Ragabash Gift The Garou has the ability to open a moon bridge, with or without the premission of the totem of that caern. A Lune teaches this Gift. System: The player spends on Gnosis point. See the Rite of the Opened Bridge for more information on opening moon bridges. The maximum distance that …

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Gremlins

Rank 3 Ragabash Gift The Ragabash can cause a technological device to malfunction merely by touching it. This Gift actually disrupts the spirit energy within the device that aids its function. If the Garou can frighten the spirit sufficiently, it will flee the device, causing it to malfunction permanently. A Gremlin teaches this Gift. System: …

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Taking the Forgotten

Rank 2 Ragabash Gift The Ragabash with this Gift can steal something from a target, and his victim will forget that she ever possessed the stolen item. A mouse-spirit teaches this Gift. System: The player must score three successes on a Wits + Stealth roll (difficulty of the victim’s Intelligence + Streetwise). Source: Core book …

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Blissful Ignorance

Rank 2 Ragabash Gift / Rank 2 Bone Gnawers Gift / Rank 2 Silent Strider Gift The Garou can become completely invisible to all senses, spirits or monitoring devices by remaining still. A chameleon-spirit teaches this Gift. System: The Garou’s player rolls Dexterity + Stealth (difficulty 7). Each success subtracts one success from the Perception …

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Scent of Running Water

Rank 1 Ragabash Gift / Rank 1 Red Talon Gift The Garou can mask her scent completely, making herself virtually impossible to track. A fox-spirit teaches this Gift. System: The difficulties of all rolls to track the Garou increase by two. This Gift becomes an innate ability to the Garou who learns it. She need …

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Open Seal

Rank 1 Ragabash Gift With this Gift, the Garou can open nearly any sort of closed or locked physical device. A raccoon-spirit teaches this Gift. System: The player rolls Gnosis (difficulty of the local Gauntlet rating). Source: Core book revised.

Blur of the Milky Eye

Rank 1 Ragabash Gift The Garou’s form becomes a shimmering blur, allowing him to pass unnoticed among others. Once the Garou has been seen, however, this Gift is negated until the viewer has again been distracted. A chameleon-spirit teaches this Gift. System: The player rolls Manipulation + Stealth (difficulty 8). Although he doesn’t become truly …

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