Planetary Gifts

A list of all Planetary Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For other Gifts, see the Werewolf Gifts section.

Cleansing Flame

Rank 5 Planetary Gift (Katanka-Sonnak) The Garou can pinpoint an area (or an individual) and set the target ablaze with an intense and purifying flame that rages for 60 seconds and then dies out completely. The fire can burn out all Wyrm-taint or human-made pollution from an area or cleanse an individual (provided the victim …

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Hand of the Sun

Rank 4 Planetary Gift (Katanka-Sonnak) The Garou’s hand blazes with a terrible heat and gives off a white-hot light, similar to a branding iron. The Garou may touch an individual and mark them indelibly (and painfully) with a brand of shame. Any Garou who encounters the victim in the future immediately recognize the mark as …

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Ride the Solar Winds

Rank 3 Planetary Gift (Katanka-Sonnak) This Gift allows the Garou to ride the solar winds that sweep through the Aetherial Realm without worrying about being thrown off course by storms. Use of this Gift also increases the Garou’s movement rate, lessening travel time between locations within the Aetherial Realm. System: The player spends a point …

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Flame of the Wind Rider

Rank 2 Planetary Gift (Katanka-Sonnak) This Gift makes the Garou harder to damage by engulfing her in a ghostly blue-white flame. In addition to serving as a form of armor, the flame also offers protection from cold, including the intense cold of the far reaches of the Aetherial Realm and the freezing damage inflicted by …

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Find the Heart’s Flame

Rank 1 Planetary Gift (Katanka-Sonnak) With this Gift the Garou can identify sources of energy or power, even when they are hidden or unfamiliar. The Garou must concentrate to detect the pulsations of power that emanate from even a dormant energy source. This becomes useful when travelling in some of the more alien reaches of …

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Moondream

Rank 5 Planetary Gift (Sokhta) The Garou petitions Sokhta to grant her a prophetic dream before she falls asleep beneath the light of the moon. She then enters a state of lucid dreaming in which she explores some potential future. The Garou may interact with the creatures and situations she encounters in the dream and, …

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Mooncat

Rank 4 Planetary Gift (Sokhta) This Gift allows the Garou to assume form of a small white cat (one of Sokhta’s favored animals). This ability can prove useful for getting into small places (or escaping from such) and remaining hidden. The Garou has the senses of a cat for the duration of the Gift, including …

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Moonriver

Rank 3 Planetary Gift (Sokhta) By using this Gift, the Garou may swiftly travel across the surface of a body of water which reflects the moonlight. She can follow a river or cross a lake so long as she follows the “trail” of the moon’s light. If the light becomes obscured at any point (such …

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Moonpool of Sokhta

Rank 2 Planetary Gift (Sokhta) This Gift enables a Garou to transform clear, standing water into a pool which offers visions of possible futures. Wilderness ponds, small mountain tarns, pools of clear rainwater or even basins filled with water can serve as a conduit for the images. The scenes that appear within the pool depict …

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Lambent Sight

Rank 1 Planetary Gift (Sokhta) This Gift allows the Garou the ability to see under circumstances where sight would normally be impossible, such as in conditions of total darkness (inside a deep cave, for example) or if the Garou is blindfolded. This Gift provides illumination for the Garou equivalent to that of a full moon. …

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