Planetary Gifts

A list of all Planetary Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For other Gifts, see the Werewolf Gifts section.

Diplomatic Immunity

Rank 5 Planetary Gift (Ruatma) This Gift enables the Garou to walk about in the middle of a hostile group without provoking the outbreak of hostilities. The Garou can enter a caern belonging to a rival or walk openly into the middle of a group of Black Spiral Dancers in order to retrieve something or …

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Blank Slate

Rank 4 Planetary Gift (Ruatma) The Garou can completely remove a single piece of information from her own mind or from that of another. This Gift becomes useful in situations where an individual has come across some dangerous knowledge that might lead to her death for possessing it. The Garou may not only remove the …

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Unravel

Rank 3 Planetary Gift (Ruatma) This Gift allows the Garou to put together seemingly random bits of information to form a tentative analysis of a situation and formulate a course of action. This is particularly useful in situations where gathering concrete information is difficult or in extremely complex situations. System: The player spends a point …

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Hidden Depths

Rank 2 Planetary Gift (Ruatma) This Gift allows a Garou to uncover some hidden piece of information, or to decipher some cryptic passage of text. The Gift can also enable a Garou to figure out who the real power behind the scenes is in a given situation. System: The player spends a point of Gnosis …

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Find the Portent

Rank 1 Planetary Gift (Ruatma) With this Gift, a Garou can call for and receive some omen or portent which can help her determine her next course of action. The Garou must meditate for a few minutes in order to place herself in a receptive state so that she can recognize the sign that comes …

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Burden of Knowledge

Rank 5 Planetary Gift (Lu-Bat) The Garou floods an individual with the knowledge of all her own limitations, making the victim aware of every flaw or failing and reminding her of all the wrongs she has committed or caused. The weight of this enlightenment can either change an individual for the better, or drive her …

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Harmonious Slumber

Rank 4 Planetary Gift (Lu-Bat) This Gift enables the Garou to create a perfect environment for sleep even in the most difficult circumstances. Under the influence of this Gift, the Garou receives the equivalent of eight hours of restful sleep and awakens refreshed and with his spirits revived. System: The player spends a point of …

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Pall of Despair

Rank 3 Planetary Gift (Lu-Bat) This Gift inflicts a wave of despair upon a targeted individual, making the victim incapable of action due to feelings of profound melancholy. System: The player spends a point of Gnosis and rolls Manipulation + Empathy (difficulty of the victim’s Willpower). A successful roll causes the victim to experience a …

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Peace of the Counselor

Rank 2 Planetary Gift (Lu-Bat) This Gift enables a Garou to bring even the most heated discussion to a peaceful conclusion. Though it does not preclude more hostilities from erupting at a later time, the Gift creates an atmosphere of temporary true among enemies or prevents tribe leaders from coming to blows over volatile issues. …

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Sense Limits

Rank 1 Planetary Gift (Lu-Bat) The Garou can determine approximately the amount of Rage, Gnosis or Willpower within an individual. This ability enables the Garou to judge whether or not her target can resist an attempt to influence her actions or whether she is likely to draw upon her supply of Gnosis or Rage. This …

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