Homid Gifts

A list of all Homid Breed Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Homid Gifts of a specific rank, see the Werewolf Gifts section.

Spirit Ward

Rank 4 Homid Gift A werewolf with this Gift may protect himself from spirits by performing a quick warding rite. To use this Gift, the werewolf draws an invisible pictogram in the air that scares and unnerves any nearby spirits (except pack totems or caern spirits). The symbol travels with the werewolf as long as […]

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Cocoon

Rank 4 Homid Gift The werewolf can wrap himself in a thick, opaque sarcophagus-like epidermis, making him immobile but near-impervious to harm. This cocoon grants him immunity to fire, starvation, gas, high pressure, cold and similar environmental hazards. An insect or Weaver-spirit teaches this Gift. System: The Garou spends on Gnosis point. While in the

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Reshape Object

Rank 3 Homid Gift / Rank 3 Bone Gnawers Gift / Rank 3 Fianna Gift / Rank 3 Glass Walker Gift The werewolf can shape once-living material (but not undead!) into a variety of objects instantly. Trees may become shelter, buck antlers become spears, animal hides become armor, and flowers become perfumes. The item will

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Disquiet

Rank 3 Homid Gift This Gift makes its target feel inexplicably depressed and withdrawn. The subject finds it difficult to draw on his full emotion or to maintain any type of concentration. An ancestor-spirit teaches this Gift. System: The player rolls Manipulation + Empathy against a difficulty equal to the target’s Willpower. If successful, that

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Staredown

Rank 2 Homid Gift By staring into the eyes of a human or animal, a werewolf can cause the target to flee in terror. This Gift can be used against other werewolves, but the target will freeze in place rather than flee. A ram or snake-spirit teaches this gift. System: The Garous using this Gift

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Jam Technology

Rank 2 Homid Gift / Rank 2 Glass Walker Gift The werewolf can cause technological devices to cease functioning, albeit temporarily. Even the simplest of shaped objects will refuse to perform its function. A Gremlin — a type of Wyld-spirit that enjoys breaking things — teaches this Gift System: The player spends one Gnosis point

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Smell of Man

Rank 1 Homid Gift Creatures of the wild have leanred well that where man goes, death follows. With this Gift the werewolf enhances the human scent around him greatly, causing wild animals to feel uneasy and nervous. However, the scent also causes domestic animals to recognize the werewolf as their master. An ancestor-spirit teaches this

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Persuasion

Rank 1 Homid Gift / Rank 1 Fianna Gift / Rank 1 Glass Walkers Gift This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. An ancestor-spirit teaches this Gift. System: The player rolls Charisma +

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Master of Fire

Rank 1 Homid Gift / Rank 1 Croatan  Gift / Rank 1 Get of Fenris Gift Once humans tamed fire to keep them warm and to drive off the wild beasts, they were humanity’s ancient pact with the spirits of fire. The spirits of flame agree to hold back their hunger when the werewolf touches

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