Gifts

Beastmind

Rank 2 Red Talon Gift / Rank 2 Get of Fenris Gift (Camp: Glorious Fist of Wotan) The Garou can reduce the mental faculties of his victim to that of an animal for a short time. An avatar of Griffin teaches this Gift. System: The player rolls Manipulation + Empathy (difficulty of the target’s Willpower). […]

Beastmind Read More »

Wolf at the Door

Rank 1 Red Talon Gift Some humans can’t just be splattered all over the nearest tree. Some of them have to be taught a lesson and left alive, for whatever reason. however, the Red Talons know how to make the message stick. This Gift induces a terrible dread of and respect for the forest, and

Wolf at the Door Read More »

Summon Net-Spider

Rank 5 Glass Walker Gift The Garou can summon a Net-Spider, a Weaver spirit that gives its summoner near-absolute control over any computer system. The Spider can disrupt, erase or destroy whatever system it is sent into (the exact effects are left to the Storyteller, but are typically destructive). An avatar of Cockroach teaches this

Summon Net-Spider Read More »

Chaos Mechanics

Rank 5 Glass Walker Gift Werewolves pulse with the Wyld’s energy, of course, but all creatures with form and nature have something of the Weaver in them, or so the Glass Walkers argue. Upon learning this Gift, the Glass Walker reconciles these two sides of his being, and he can summon primal energy and mystical

Chaos Mechanics Read More »

Doppelganger

Rank 4 Glass Walker Gift The Garou may take the exact likeness of any other human, wolf or Garou. A chameleon-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Charisma + Performance (difficulty 8). Traits aren’t duplicated, but everything else, including voice, posture and scent, is identical. The effects last for

Doppelganger Read More »

Control Complex Machine

Rank 3 Glass Walker Gift Similar to Control Simple Machine, the Garou may now converse with and command the spirits of electronic devices such as computers, video games, and cars. One learns (or steals) this Gift from a Net-Spider. System: The player spends one Willpower point and rolls Manipulation + Science (or Computer). The Storyteller

Control Complex Machine Read More »

Power Surge

Rank 2 Glass Walker Gift By speaking with electricity spirits, the Garou causes a blackout over a widespread area. An electricity elemental teaches this Gift. System: The player spends one Gnosis point and rolls Wits + Science (difficulty 7). The number of successes determines how large of an area is blacked out. One success would

Power Surge Read More »

Cybersenses

Rank 2 Glass Walker Gift By studying both his natural senses and the sensory capabilities of machines, the Garou may exchange the former for the latter. He may choose to exchange normal hearing for radar, or ordinary sight for infrared or UV sight. Any technological spirit can teach this Gift. System: The player spends one

Cybersenses Read More »

Trick Shot

Rank 1 Glass Walker Gift This Gift, once an acquired taste, has undergone a recent surge in popularity. It allows the Garou to execute brilliant feats of sharpshooting, such as shooting a weapon from an opponent’s hand or firing down the barrel of an enemy’s gun. The Garou cannot use this Gift to harm an

Trick Shot Read More »

Scroll to Top