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Song of Rage

Rank 3 Galliard Gift This Gift unleashes the Beast in others, forcing werewolves, vampires and other such creatures into frenzy and turning humans into berserkers. A wolverine-spirit teaches this Gift. System: The Garou rolls Manipulation + Leadership (difficulty of the target’s Willpower). The victim flies into a violent rage (or frenzy, if naturally prone) for […]

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Eye of the Cobra

Rank 3 Galliard Gift With but a look, the Garou can attract anyone to his side. A snake-spirit teaches this Gift. System: The player rolls Appearance + Enigmas (difficulty of the target’s Willpower). The Garou needs three successes to bring the target to his side; fewer at least start the victim moving in the right

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Dreamspeak

Rank 2 Galliard Gift The Galliard can enter another’s dream and thereby affect the course of that dream. The werewolf does not have to be anywhere near the target, but she must know or have seen the dreamer. A Chimerling teaches this Gift. System: The player rolls Wits + Empathy (difficulty 8). If the dreamer

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Distractions

Rank 2 Galliard Gift The Garou can make annoying yips, yelps and howls to divert the attention of his target. A coyote-spirit teaches this Gift. System: The player rolls Wits + Performance (difficulty of the victim’s Willpower) Each success subtracts one die from the target’s dice pool next turn. Source: Core book revised.

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Call of the Wyrm

Rank 2 Galliard Gift This dangerous Gift actually attracts creatures of the Wyrm. Galliards typically use the Call to bait an ambush or to flush prey from hiding. Any spirit servant of Gaia can teach this Gift. System: The Garou’s player makes a resisted roll of Manipulation + Performance against the Wyrm creature’s Willpower (both

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Mindspeak

Rank 1 Galliard Gift / Rank 1 Croatan Gift By invoking the power of waking dreams, the Garou can place any chosen characters into silent communion. A Chimerling teaches this Gift. System: The player spends one Willpower point per sentient being chosen and makes a Manipulation + Expression roll (difficulty of the victim’s Willpower) if

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Beast Speech

Rank 1 Galliard Gift / Rank 1 Red Talon Gift The werewolf with this GIft may communicate with any animals from fish to mammals. This Gift does not change their basic reactions; most animals are still afraid of predators such as werewolves. Any spirit of nature can teach this Gift. System: The player simply rolls

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Wall of Granite

Rank 5 Philodox Gift / Rank 5 Croatan Gift Philodox have a stronger relationship with the elementals of the earth than do other werewolves, for just as the earth upholds those upon it, the Philodox uphold their people’s ways. While in contact with earth or rock, the Philodox can invoke a wall to protect himself.

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Geas

Rank 5 Philodox Gift This Gift places its target under a geas, a sacred oath to obey the Philodox’s bidding. The geas cannot make the targets act contrary to their basic instincts (such as self-preservation). Therefore, she could send a group on a quest, but she could not make its members attack and try to

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Scent of Beyond

Rank 4 Philodox Gift The werewolf can bring all his senses to bear on one spot with which he is familiar (even an Umbral site), no matter how far away that spot is. The Philodox senses the site from a point of view as if he were standing in the middle of the area being

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