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True Fear

Rank 2 Ahroun Gift / Rank 2 Shadow Lord (Judges of Doom & Lords of the Summit) Gift / Rank 2 Wendigo Gift The Ahroun can display the true extent of her power, scaring one chosen foe into quiescence for a number of turns. Spirits of fear teach this Gift. System: The player rolls Strength […]

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Spirit of the Fray

Rank 2 Ahroun Gift This Gift allows the Ahroun to attack with lightning speed, striking before any foe. A cat-spirit teaches this Gift. System: Once the character learns this Gift, its effects are permanent. The Ahroun may add 10 to all his initiative rolls, which will nearly always ensure that he strikes first. If he

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Sense Silver

Rank 2 Ahroun Gift / Rank 2 Silver Fang Gift As consummate warriors, Ahroun must be prepared for every eventuality — including silver weaponry. This Gift, taught by Lunes, allows the Ahroun to detect the presence of silver. System: The Garou rolls Perception + Primal-Urge (difficulty 7). If successful, she can detect the presence of

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Razor Claws

Rank 1 Ahroun Gift / Rank 1 Get of Fenris Gift By raking his claws over stone, steel, or another hard surface, the Ahroun hones them to razor sharpness. Either a cat- or bear-spirit teaches this Gift. System: The player spends one Rage point, and the Ahroun takes a full turn sharpening her claws. All

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Inspiration / Grim Resolve

Rank 1 Ahroun Gift / Rank 1 Silent Strider (Camp: Harbingers) Gift  / Rank 1 Silver Fang Gift Other werewolves look to the Ahroun for leadership in battle, and this Gift helps them live up to that trust. The werewolf employs this Gift to lend her resolve and righteous anger to those who share her

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Falling Touch

Rank 1 Ahroun Gift / Rank 1 Stargazer Gift This Gift allows the Garou to send her foe sprawling with but a touch. Any aerial spirit can teach this Gift. System: The Garou’s player rolls Dexterity + Medicine (difficulty of the opponent’s Stamina + Athletics). Even one success send the victim to the ground. Doing

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Head Games

Rank 5 Galliard Gift This Gift embodies the Galliard’s ability to manipulate emotion in its purest form. The Galliard can change a target’s emotions as she pleases, from hate to love and back again. Coyote-spirits teach this Gift. System: The Garou rolls Manipulation + Empathy (difficulty of the target’s Willpower). Success allows the Garou to

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Fabric of the Mind

Rank 5 Galliard Gift / Rank 5 Uktena Gift The highest-ranked Galliards can bring the products of their imagination to very solid live, crafting creatures from the spiritual essence of dreams. Chimerlings teach this Gift. System: The player makes an extended roll of Intelligence + Performance (difficulty 8). She can create any form of life

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Shadows by the Firelight

Rank 4 Galliard Gift By invoking the power of shadows and dreams, the Galliard may create interactive stories in which other take part — willingly or not. Shadows dance around the participants as they act out their roles (as directed by the Galliard). This Gift is used commonly at moots, allowing many Garou to take

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Bridge Walker

Rank 4 Galliard Gift The Galliard has the ability to create minor moon bridges through which she alone can travel. The Garou travels between the ends of this moon bridge in one percent of the time it would take to travel that distance normally, allowe her to disappear from in front of a foe and

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