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Gorge

Rank 4 Red Talon Gift Natural wolves will eat as much as possible when food is available, for they never know when their next meal will arrive. With this Gift, a Red Talon can do much the same thing with Rage, Gnosis or Willpower, storing such energy against the day when she will need it. […]

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Beastmind

Rank 2 Red Talon Gift / Rank 2 Get of Fenris Gift (Camp: Glorious Fist of Wotan) The Garou can reduce the mental faculties of his victim to that of an animal for a short time. An avatar of Griffin teaches this Gift. System: The player rolls Manipulation + Empathy (difficulty of the target’s Willpower).

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Wolf at the Door

Rank 1 Red Talon Gift Some humans can’t just be splattered all over the nearest tree. Some of them have to be taught a lesson and left alive, for whatever reason. however, the Red Talons know how to make the message stick. This Gift induces a terrible dread of and respect for the forest, and

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Summon Net-Spider

Rank 5 Glass Walker Gift The Garou can summon a Net-Spider, a Weaver spirit that gives its summoner near-absolute control over any computer system. The Spider can disrupt, erase or destroy whatever system it is sent into (the exact effects are left to the Storyteller, but are typically destructive). An avatar of Cockroach teaches this

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Chaos Mechanics

Rank 5 Glass Walker Gift Werewolves pulse with the Wyld’s energy, of course, but all creatures with form and nature have something of the Weaver in them, or so the Glass Walkers argue. Upon learning this Gift, the Glass Walker reconciles these two sides of his being, and he can summon primal energy and mystical

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Doppelganger

Rank 4 Glass Walker Gift The Garou may take the exact likeness of any other human, wolf or Garou. A chameleon-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Charisma + Performance (difficulty 8). Traits aren’t duplicated, but everything else, including voice, posture and scent, is identical. The effects last for

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Control Complex Machine

Rank 3 Glass Walker Gift Similar to Control Simple Machine, the Garou may now converse with and command the spirits of electronic devices such as computers, video games, and cars. One learns (or steals) this Gift from a Net-Spider. System: The player spends one Willpower point and rolls Manipulation + Science (or Computer). The Storyteller

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Power Surge

Rank 2 Glass Walker Gift By speaking with electricity spirits, the Garou causes a blackout over a widespread area. An electricity elemental teaches this Gift. System: The player spends one Gnosis point and rolls Wits + Science (difficulty 7). The number of successes determines how large of an area is blacked out. One success would

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Cybersenses

Rank 2 Glass Walker Gift By studying both his natural senses and the sensory capabilities of machines, the Garou may exchange the former for the latter. He may choose to exchange normal hearing for radar, or ordinary sight for infrared or UV sight. Any technological spirit can teach this Gift. System: The player spends one

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