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Paralyzing Stare

Rank 3 Shadow Lord Gift The Shadow Lord directs a terrifying glare at a target, causing her to freeze in terror. A Stormcrow teaches this Gift. System: The Garou concentrates for one turn. The player spends on Gnosis point, and rolls Charisma + Intimidation (difficulty of the target’s Willpower). Each success freezes the target in […]

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Direct the Storm

Rank 3 Shadow Lord Gift Having a packmate who is prone to frenzy isn’t safe for anyone. With this Gift, the Shadow Lord can direct the primal instincts of a frenzied Garou — friend or foe — causing him to attack targets of the Lord’s choice. A Stormcrow teaches this Gift. System: The player spends

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Clap of Thunder

Rank 2 Shadow Lord Gift The Garou slams her hands together and creates a mighty thunderclap that stuns those who hear it. A Stormcrow teaches this Gift. System: The player spends one Gnosis point. All characters within 10 feet, friend or foe, must succeed in a Willpower roll (difficulty 8) or be stunned and unable

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Seizing the Edge

Rank 1 Shadow Lord Gift To the Shadow Lords, there is no possible way for a contest to be even. If neither competitor wins, they both lose. This Gift allows the Garou to swing the balance, ever so slightly, in her favor. A spirit servant of Grandfather Thunder teaches this Gift. System: The player spends

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Fatal Flaw

Rank 1 Shadow Lord Gift The Shadow Lord can discern a target’s weakness, granting an advantage in combat. A Stormcrow teaches this Gift. System: The Shadow Lord must concentrate for one full turn. The player rolls Perception + Empathy (difficulty of the target’s Wits + Subterfuge). Success grants the Garou an extra die of damage

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Aura of Confidence

Rank 1 Shadow Lord Gift The Garou projects a demeanor of control and superiority, preventing attempt to find flaws or read auras. This Gift does not prevent supernatural attempt to read the Garou’s thoughts, although it may make doing so difficult (Storyteller’s discretion). An ancestor-spirit teaches this Gift. System: The player rolls Charisma + Subterfuge

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Trackless Waste

Rank 3 Red Talon Gift Humans have no sense of direction, the Talons assert. With this Gift, the Garou can make certain that they don’t. The Talon employing Trackless Waste must have some familiarity with the terrain in question. Upon using the Gift, humans become hopelessly lost. Compasses malfunction, maps are misleading, and landmarks seem

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Gaia’s Vengeance

Rank 5 Red Talon Gift / Rank 5 White Howler Gift The Garou calls to the spirits of the surrounding forest to attack intruders. The terrain responds as best it can: Rocks roll and smash, vines trip, and water sucks victims under. An avatar of Gaia herself teaches this Gift. System: The player spends one

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Curse of Lycaon

Rank 5 Red Talon Gift In the ultimate twist, this Gift allows a Red Talon to transform a human being into a wolf. This Gift also works on Garou, forcing them into Lupus form. A wolf-spirit teaches this Gift. System: The player spends one point of Gnosis and rolls Gnosis (difficulty of the target’s Willpower).

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Quicksand

Rank 4 Red Talon Gift / Rank 4 Bunyip Gift The Garou turns the ground into a sticky morass that catches foes and prevents them from escaping or even walking. An earth elemental teaches this Gift. System: The player spends a Gnosis point and rolls Manipulation + Primal-Urge (difficulty 7). Each success changes the ground

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