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Speed Beyond Thought

Rank 4 Silent Strider Gift The Garou can run at 10 times his normal land speed. The effects last for up to eight hours, during which the Garou can do nothing but concentrate on running. When the Gift’s effects end, the Garou must eat immediately or face frenzy from hunger. A cheetah- or air-spirit teaches […]

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Great Leap

Rank 3 Silent Strider Gift The Strider with this Gift can jump truly astounding distances. A jackrabbit-spirit teaches this Gift. System: The player spends one Willpower point and rolls Strength + Athletics. Each success allows the character to jump 100 feet. Source: Core book revised.

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Adaptation

Rank 3 Silent Strider Gift The Garou takes no damage from poison or disease, and he may exist in any environment, regardless of pressure, temperature or atmospheric condition. This Gift does not protect the Garou from hazardous situations (like falling), only hazardous environments. A bear-spirit teaches this Gift. System: The player spends one Gnosis point

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Messenger’s Fortitude

Rank 2 Silent Strider Gift / Rank 2 Black Furies Gift Camp: Freebooters (Black Furies) The Garou can run at full speed for three days without rest, food or water. When the Garou reaches her destination, she has 10 minutes to complete whatever business brought her, then she must sleep for three days. A camel-

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Speed of Thought

Rank 1 Silent Strider Gift / Rank 1 Red Talon (Kucha Ekundu) Gift The Garou doubles her running speed. A roadrunner- or cheetah-spirit teaches this Gift. System: The player spends one Gnosis point. The Gift lasts until the end of the scene. Source: Core book revised / 20th Anniversary Edition

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Silence

Rank 1 Silent Strider Gift The Garou can muffle any sound she makes, the better to creep up on an enemy or escape unnoticed. An owl-spirit teaches this Gift. System: The player rolls Dexterity + Stealth. Each success adds one to others’ difficulty to hear the Garou for one scene. Source: Core book revised.

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Shadow Pack

Rank 5 Shadow Lord Gift The Garou summons up shadowy duplicates of himself to stand by him in battle. These shadow-wolves resemble the Shadow Lord and have some of the same capabilities. A night-spirit teaches this Gift. System: The player rolls Gnosis (difficulty 8) and spends a variable number of Gnosis points. For each point

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Obedience

Rank 5 Shadow Lord Gift With the power of this Gift, the Shadow Lord becomes the ultimate alpha, compelling all others to follow her orders. A Stormcrow teaches this Gift. System: The player spends one Gnosis point and rolls Charisma + Leadership (difficulty 8). All in the vicinity must roll Willpower (difficulty 8) and match

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Strength of the Dominator

Rank 4 Shadow Lord Gift The Garou draws on a target’s anger to feed his own. A Stormcrow teaches this Gift. System: The player rolls Wits + Intimidation (difficulty of the target’s Willpower). For a number of turns equal to the successes scored, the target will lose a point of Rage per turn, while the

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Open Wounds

Rank 4 Shadow Lord Gift The Garou may cause the next wound he inflicts to bleed profusely, weakening the target further. A pain-sprit teaches this Gift. System: The player spends one Gnosis point and rolls Strength + Medicine (difficulty 7). If the Shadow Lord’s next attack does any damage, the target will bleed continuously, losing

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