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Sense Wyrm

Rank 1 Black Spiral Dancer Gift The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory image, although werewolves using the Gift sometimes say things like, “This place stinks of the Wyrm” (with a few more colorful adjectives). Garou should remember that […]

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Rathead

Rank 1 Black Spiral Dancer Gift The Dancer can squeeze her body through any opening no smaller than a quarter in diameter. This Gift looks very disturbing to the unsuspecting onlookers. Corrupted rat-spirits teach this Gift. System: The Dancer’s player rolls Gnosis. If Successful she can squirm through any opening no smaller than a quarter.

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Heart of Ice

Rank 5 Wendigo Gift The Garou can call down the curse of the Wendigo on an enemy. The Garou must whisper the name of the target to the winds; thereafter, the victim’s innards begin turning to ice. An avatar of Wendigo teaches this Gift. System: The player spends one Gnosis point and rolls Wits +

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Chill of Early Frost

Rank 4 Wendigo Gift / Rank 3 Get of Fenris Gift (Camp: Ymir’s Sweat) The werewolf calls down a mystical chill from Great Wendigo himself, freezing the surrounding lands and anyone in it. A spirit servant of Great Wendigo teaches this Gift. System: The player spends one Gnosis point and rolls Intelligence + Occult (difficulty

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Call the Cannibal Spirit

Rank 4 Wendigo Gift By dancing under the night sky, the werewolf can summon an avatar of Great Wendigo to hunt down a target of the Garou’s choice. The Garou must possess a piece of his target whose heart the Wendigo devours. System: The Garou must dance for three full turns. The player spends one

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Bloody Feast

Rank 3 Wendigo Gift Great Wndigo, as a hungry cannibalistic spirit, can teach his favored children the ability to gain added strength from an enemy’s flesh and blood. An avatar of Great Wendigo teaches this Gift. System: To activate this Gift, the Garou must first bite his opponent and be able to taste blood —

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Speak with Wind Spirits

Rank 2 Wendigo Gift The Wendigo may call upon wind-spirits for knowledge and guidance. He can ask them one question, which must concern the immediate area (wind-spirits have notoriously short attention spans). A wind-spirit teaches this Gift. System: Upon learning this Gift, the Garou can speak with wind-spirits automatically while he is in the Umbra.

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Cutting Wind

Rank 2 Wendigo Gift The Garou conjures up a bitterly cold blast of wind and directs it at will. The wind can knock opponents off their feet, as well as chill them to the bone. A spirit servant of Great Wendigo itself teaches this Gift. System: The player spends one Willpower point. Directing the gust

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Camouflage

Rank 1 Wendigo Gift The Wendigo blends in with the surrounding wilderness, which makes him very difficult to see. A deer-spirit teaches this Gift. System: The difficulties to spot the Garou increase by three, provided that he is in the woods. The werewolf invokes the effects at whim. Source: Core book revised.

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