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Balance

Rank 1 Stargazer Gift The Stargazer is able to walk across any ledge, rope, etc., no matter how thin or slippery. Wind-spirits teach this Gift. System: No point expenditure or roll is required. Difficulties for climbing decrease by three. Source: Core book revised.

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Wisdom of the Seer

Rank 5 Stargazer Gift By gazing into the night sky for an hour, the Stargazer can find the answer to almost any question among the stars. A Chimerling teaches this Gift. System: The Garou’s player spends one Gnosis point and rolls Intelligence + Enigmas (difficulty 7). If successful, the player can ask any one simple

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Circular Attack

Rank 5 Stargazer Gift The greatest Stargazers have no fear of fighting even a horde of opponents. They are able to not only avoid their foes’ attacks, but they can actually channel those attacks into other enemies. A Stargazer with this Gift can even redirect a single foe’s attacks upon himself. A wind-spirit teaches this

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Preternatural Awareness

Rank 4 Stargazer Gift The Stargazer attunes all her senses to her surroundings, thereby becoming preternaturally aware of her opponent’s doing and allowing her to anticipate them somewhat. A wind-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Perception + Dodge (difficulty 7). All opponents’ dice pools to hit the Garou

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Merciful Blow

Rank 3 Stargazer Gift The Garou can subdue a foe in combat without harming him. A mongoose-spirit teaches this Gift. System: The Garou spends one Gnosis point, attuning himself to the body of his foe. If his next blow (hand or weapon) strikes and does damage before soak is rolled, the player may then roll

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Clarity

Rank 3 Stargazer Gift This Gift grants the ability to see through fog, pitch darkness and even recognize illusions or invisibility. A wind-spirit teaches this Gift. System: The player rolls Perception + Enigmas (difficulty 7). If the Stargazer attempts to see through someone else’s illusion, the number of successes rolled by the creator must be

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Surface Attunement

Rank 2 Stargazer Gift / Rank 2 Bunyip Gift The Stargazer may attune herself to the surrounding environment, thereby gaining the ability to walk at normal speed across such surfaces as mud, water, snow and quicksand without falling through or leaving tracks. The spirits of small animals that are often overlooked by other tribes (such

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Inner Strength

Rank 2 Stargazer Gift After brief meditation, the Garou may convert her inner anger into iron resolve. Stargazer ancestor-spirits teach this Gift. System: The Garou concentrates for five minutes; the player rolls Wits + Enigmas (difficulty 8). Each success converts one point of Rage into a point of Willpower. Source: Core book revised.

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Mask Taint

Rank 5 Black Spiral Dancer Gift A Dancer with this Gift can hide his Wyrm-taint from all senses or Gifts that may detect it. System: Spend two Gnosis points and roll the Dancer’s Appearance + Subterfuge (difficulty 8). The effect lasts for one scene. Shadow Lords may still detect Wyrm-taint — with Sense Wyrm (difficulty

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Balefire

Rank 5 Black Spiral Dancer Gift The Dancer can hurl balls of sickly green flame at her enemies. Balefire, as the very lifeblood of the Wyrm, is very dangerous to werewolves. It often inflicts hideous and life-threatening mutations, as well as tainting the victim heavily. It’s impossible to dodge Balefire — it moves with a

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