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Virtual Umbra

Rank 4 Glass Walker Gift This Gift enables a Garou to transport himself into the CyberRealm’s Computer Web (Umbra page 61) from any part of the Pattern Web. Any spirit affiliated with computers can teach this Gift. System: The player spends a Gnosis point and rolls Intelligence + Computer (difficulty 8). The Glass Walker may …

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Spirit Savage

Rank 3 Ahroun Gift In the spirit world, a warrior often finds himself dealing with hostile spirits much more often than he’d like. This Gift allows the Ahroun to brutally savage a spirit with a bite, impeding the spirit’s ability to attack or defend itself. Spirits find this Gift horrifying, and are unwilling to aid …

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Scent of Distinction

Rank 3 Galliard Gift This Gift enables the Galliard to mystically “sniff out” the general spirit nature of her surroundings (i.e., influenced by the Weaver, Wyld or Wyrm; under the domain of a powerful Incarna; etc.), as well as the area’s history. For example, a werewolf who sniffed out a caern might learn about the …

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Realm Wisdom

Rank 2 Philodox Gift A wise Garou knows to obey the laws of a realm for maximum results; however, sometimes those laws aren’t immediately obvious. Although experience is the best teacher, sometimes a Philodox needs to take a shortcut. By channeling the wisdom of a realm’s spirits, the Philodox can intuitively guess important facts about …

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Web Walker

Rank 3 Theurge Gift / Rank 3 Glass Walker Gift The Garou may move across the Pattern Web through the Umbra, ignored and unmolested by any Weaver-spirits in the area. This Gift is taught by any Weaver-spirit. System: To activate this Gift, the Garou spends two Gnosis points, then rolls Charisma + Science (difficulty 7). …

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Parting the Velvet Curtain

Rank 3 Theurge Gift / Rank 3 Children of Gaia Gift The Garou with this Gift may open the Gauntlet, physically transporting creatures other than shapeshifters into the Umbra. This Gift is taught by a turtle-spirit. System: The Garou must touch the creature to be affected; the player spends a Gnosis point and rolls Gnosis …

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Sense Weaver

Rank 1 Theurge Gift The Garou may sense Weaver energies or spirits in the nearby area. This Gift is taught by any Gaian spirit. System: The Garou rolls Perception + Science against a difficulty determined by the Storyteller, based on the strength of the presence. Source: Umbra

Emergency Exit

Rank 2 Ragabash Gift Sometimes things go sour, and the most important thing a pack can know is the way to the nearest exit. This Gift allows a Ragabash to smell out the nearest exit from a realm or enclosed space; obviously, it’s at its greatest use in hostile and unfamiliar Umbral territory. Rat-spirits teach …

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Sense Wyld

Rank 1 Lupus Gift / Rank 1 Theurge Gift / Rank 1 Black Furies Gift The Garou may sense Wyld energies or spirits in the nearby area. Any Gaian spirit can teach this Gift. System: The Garou rolls Perception + Enigmas against a difficulty determined by the Storyteller, based on the strength of the presence. …

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One on One

Rank 6 Ahroun Gift The World of Darkness is a complex place, filled with intrigue, misdirection and all manner of supernatural evasion. Ahroun, however, are simpler beings, and this Gift allows them to extend their direct methods where they might not otherwise reach. The Garou says a brief prayer to Luna and the other innumerable …

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