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Dance of the Lightning Snakes

Rank 4 Bunyip Gift The Penumbra of Australia is inhabited by, among other things, the lightning snakes — spirits that leap to the earth and rebound to the heavens during Umbral storms, bringing lightning and rain. This Gift allows a Garou to call on the lightning snakes to evoke a powerful storm in the Umbra, …

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Gnowee’s Torch

Rank 4 Bunyip Gift In Australian myth, the sun is the torch carried by Gnowee, a mother who spends each day searching for a lost son. This Gift allows a Garou to conjure a miniature replica of her torch a ball of sunlight and flame. System: The player spends one Gnosis point and rolls Intelligence …

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Landspeak

Rank 3 Bunyip Gift The Aboriginal people of Australia are said to sing to the land; an explanation for such stories is the Bunyip’s ability to hear the speech of the Earth. This Gift is taught by servants of the Rainbow Serpent. System: The Bunyip must crouch and put his ear to the ground, making …

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Dreamwalk

Rank 1 Bunyip Gift / Rank 2 Other Tribes The Bunyip had a distinct tie to the Umbra of their homeland, more powerful than that of most Garou. Although those who learn this Gift from Bunyip ancestor-spirits lack the Bunyip’s inborn affinity for the Penumbra, they may still take great advantage of the Bunyip’s wisdom. …

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Crocodile’s Cunning

Rank 2 Bunyip Gift The Bunyip passed into the lore of humans as an aquatic monster. This Gift, learned from crocodile-spirits, allowed the Bunyip to defend their waterholes, swamps and rivers with clever ambushes, or simply to evade pursuers. Crocodile-spirits taught this Gift. System: The player spends one Gnosis. The character may hold her breath …

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Burrow-Bed

Rank 1 Bunyip Gift This Gift was a common survival trick among Bunyip, learned from the spirits of burrowing animals such as wombats. The Garou can burrow into the ground when he needs to rest, sleeping comfortably to regain his strength without fear of suffocation. System: The player spends one Gnosis point. The Garou burrows …

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Bunyip’s Spell

Rank 1 Bunyip Gift Great Bunyip taught his children the trick of paralyzing a person with a glance, so that they might defend themselves against humans with mercy. System: The Garou makes eye contact with the target; the player rolls Willpower, opposed by the target’s Willpower. For each success that the player gains over the …

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Dead Stick

Rank 1 Wendigo Gift In these last days, the falling of any Garou is tragic, and the pain of losing a packmate digs deep. But it remains better to know for certain than wonder and futilely hope he might return. This Gift allows the Wendigo to know if a packmate is indeed dead, and if …

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