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Plug and Play

Rank 1 Glass Walker Gift All of the Weaver’s works are connected through the same web, the same song. The Glass Walkers exploit this truth to draw more power from the modern profusion of technology, making their devices compatible with almost everything. A Net Spider teaches this Gift. System: The player spends one Willpower point. […]

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Redirect Pain

Rank 3 Get of Fenris Gift If a Fenrir is struck in battle, he may rely upon this Gift to retaliate. His enemy immediately experiences the pain from wounds received by the Fenrir. A cuckoo-spirit teaches this Gift. System: The player spends one Rage point and rolls Manipulation + Primal-Urge (difficulty 8). For one scene,

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Lightning Reflexes

Rank 1 Get of Fenris Gift Fenrir are Gaia’s ultimate warriors, effortlessly switching from offense to defense as the needs of battle demand. A mongoose-spirit teaches this Gift. System: The player reflexively spends one Willpower point. For the next day, the character need neither make a Willpower roll nor spend a Willpower point to abort

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Fog on the Moor

Rank 5 Fianna Gift / Rank 5 White Howler Gift This Gift transforms the Fianna into a ghostly outline of himself, allowing him to pass through anything except silver as though he were incorporeal. He may communicate and strike opponents normally. He cannot be harmed by anything except silver; all incoming attacks pass through him.

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Faerie Blood

Rank 4 Fianna Gift The Garou can temporarily transform his blood into that of a Faerie. This Gift is taught by a Faerie Lord. System: The Garou spends two Gnosis points to activate this Gift. This allows him immunity to silver; however, iron will have the same effect on him that silver normally does. Any

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Flame Dance

Rank 2 Fianna Gift Pushing the fire in his heart into his limbs, the Fianna hurls himself unharmed through the ranks of Gaia’s foes. A mongoose-spirit teaches this Gift. System: The player reflexively spends one Rage point, allowing the character to dodge one attack with his full dice pool, regardless of what other actions he

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Two Tongues

Rank 1 Fianna Gift The glib words and clever schemes of the Fianna are wasted on a single mark. This Gift teaches the werewolf to talk out of both sides of her face, literally carrying on two conversations simultaneously, and to decide who hears what. An ancestor-spirit teaches this Gift. System: The player spends a

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Shell Game

Rank 2 Croatan Gift Croatan Kinfolk nations used to use all sorts of things as mediums of exchange; colorful seashells were the most popular. With this Gift, a Garou can transform a shell into another method of exchange: dollars, coins, English pounds, Japanese yen, whatever. This Gift is taught by a trickster-spirit. System: The player

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