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A Thousand Eyes

Rank 3 Shadow Lord Gift Camp: Children of Bat The Child of Bat melds his consciousness with that of a swarm of bats, and may see and hear all that they see and hear for the duration of the night. Using this Gift requires a swarm of at least a thousand bats (easily found in …

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Patagia

Rank 3 Shadow Lord Gift Camp: Children of Bat The Shadow Lord can extrude large flaps of skin under her arms, resembling a flying squirrel’s membranes. When not in use, the flaps usually shrink into the Lord’s arms and sides, where they are not detectable. This Gift is taught by a bat-spirit or a squirrel-spirit. …

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Ears of the Bat

Rank 1 Shadow Lord Gift Camp: Children of Bat This Gift allows the Shadow Lord to use sonar like a bat. He may act in complete darkness without impairment. Shadow Lords with this Gift have large, bat-like ears. Even in Homid form, they have abnormally large ears. Bat-spirits teach this Gift. System: This Gift can …

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Divine Wind

Rank 5 Shadow Lord (Hakken) Gift The Hakken can call forth a powerful storm in a designated area. The storm uproots trees and overturns cars in its fury. An ancestor-spirit or a servant of Narukami, Lord of Thunder, teaches this Gift. System: The player rolls Stamina + Enigmas (difficulty 7) and spends a minimum of …

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Living Treasure

Rank 4 Shadow Lord (Hakken) Gift A Hakken can convince the spirit of a treasure in his possession to relate its history and lore. An ancestor-spirit imparts this Gift. System: The Hakken touches the object; the player rolls Manipulation + Etiquette (difficulty 7). Each success causes the spirit to reveal one fact about itself. Hakken …

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Dark of Night

Rank 3 Shadow Lord (Hakken) Gift A Hakken can cause an opponent to become temporarily blinded. Hakken reserve such underhanded tactics for use against minions of the Wyrm. This Gift comes from a raven-spirit. System: The Hakken spills a vial of ink; the player spends one Gnosis and rolls Manipulation + Subterfuge, resisted by the …

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Storm Winds Slash

Rank 2 Shadow Lord (Hakken) Gift Hakken may use their blades to injure Wyrm creatures at a distance. This Gift is taught by a metal or wind-spirit. System: The player spends a point of Gnosis and rolls Dexterity + Melee (difficulty 7). Success enables the Hakken to strike an opponent from as far away as …

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Fair Path

Rank 1 Shadow Lord (Hakken) Gift The Hakken appears at formal ceremonies clean and dressed in proper attire, even if he has just returned from battle. A water-spirit teaches this Gift. System: The Hakken places her hand in clean water; the player rolls Charisma + Etiquette. The Hakken gains one die to all Appearance-related rolls …

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Dreams of a Thousand Cranes

Rank 1 Shadow Lord (Hakken) Gift By folding an origami crane, the Hakken enjoys good luck for a short period of time. An ancestor-spirit teaches this Gift. System: The origami takes a full turn to complete; the player spends a Gnosis point and rolls Charisma + Occult (difficulty 6). For the rest of the scene, …

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Durance

Rank 4 Shadow Lord Gift / Rank 4 Uktena Gift The werewolf dominates a talen-bound spirit, spinning webs of metaphysical authority to forcibly lengthen its service to her. Some consider this Gift disrespectful, but the Shadow Lords find it ridiculous to discard a weapon that might serve Gaia, just for the sake of politeness. This …

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