Author name: admin

Call the Ice

Rank 4 Wendigo Gift The Garou may summon the spirits of the ice to cause a great fissure to form beneath the feet of her enemy, engulfing and encasing the target in a prison of ice from which he has little chance of escaping. This Gift may also cause the ice on a frozen lake …

Call the Ice Read More »

Sky Running

Rank 3 Wendigo Gift The Garou gains the ability to run at 50mph (80kph) through the skies. The Garou must continually remain in motion, or he falls. The Garou leaves a track of fire in the sky as he runs. This Gift is taught by a spirit servant of Wendigo. System: The Garou concentrates for …

Sky Running Read More »

Eye of the Storm

Rank 3 Wendigo Gift The Garou may create a place of calmness even in the midst of a raging blizzard or any other severe weather phenomena. Up to ten people can take shelter within this quiet place, suffering no damage from the fury that surrounds them. This Gift is taught by an air-spirit. System: The …

Eye of the Storm Read More »

Blood of the North

Rank 3 Wendigo Gift The Wendigo takes winter as his brother, infusing the spiritual essence of the howling cold into his very flesh and bones. A snow-spirit teaches this Gift. System: The Wendigo ignores all penalties due to cold or chilling effects, and gains an extra five dice of soak against all cold-based attacks. All …

Blood of the North Read More »

Snow Sight

Rank 1 Wendigo Gift The Garou gains the ability to see clearly even in the harshest of blizzard or “white-out” conditions. Any arctic spirit teaches this Gift. System: The Garou concentrates for one turn and spends a point of Willpower. The use of this Gift cancels any disadvantage due to reduced visibility caused by bad …

Snow Sight Read More »

Beat of the Heart-Drum

Rank 1 Wendigo Gift The werewolf becomes an inescapable hunter, drawn ever onward by the beat of his prey’s heart until that heart grows still. A spirit servant of Great Wendigo teaches this Gift. System: The Garou must have an object belonging to his target, a piece of the victim (a blood sample, a lock …

Beat of the Heart-Drum Read More »

Uktena’s Passage

Rank 3 Uktena Gift This Gift allows the Garou to calm or agitate water, whether in the form of a river, stream or lake. She may calm rapids or endow a placid lake with waves to help speed along a canoe or wash a swimmer to shore. The power to shorten a trip or thwart …

Uktena’s Passage Read More »

Rending the Craft

Rank 3 Uktena Gift The werewolf’s claws burn with mystic force, rending apart the delicate workings of magic. An ancestor-spirit teaches this Gift. System: After the werewolf makes a successful claw attack, the player may spend a point of Willpower to end the effects of any ongoing magical power enhancing the target (such as the …

Rending the Craft Read More »

Chains of Mist

Rank 3 Uktena Gift Silvery filaments spin out from the Garou’s claws, becoming streamers of mist that enwrap and confound nearby spirits, sapping their strength. A fog-spirit teaches this Gift. System: The Uktena concentrates for a turn; and the player spends one Gnosis point and rolls Dexterity + Enigmas (difficulty 7). One spirit of the …

Chains of Mist Read More »

Shadows at Dawn

Rank 2 Uktena Gift Sometimes, one must give information to get information. However, Uktena are notoriously tightfisted with secrets. With this Gift, the werewolf can share a bit of knowledge that later vanishes from the subject’s memory. An ancestor-spirit teaches this Gift. System: After relating a bit of lore, the player rolls Wits + Subterfuge …

Shadows at Dawn Read More »

Scroll to Top