Rank 1 Ahroun Gift
So long as the Ahroun keeps fighting to the rhythm of his inner war drum, he can’t be stopped. Blows that would fell a lesser combatant are as mere wasp stings to the Garou’s mightiest warriors. A bear-spirit teaches this Gift.
System: The player spends one Rage point. For the rest of the scene, as long as the werewolf makes an attack on every turn, he’s immune to stunning via massive damage and knockdown. The Gift’s effects end if a turn goes by in which he doesn’t attack.
Source: Changing Ways W20