Rank 3 Homid Gift
Being more than human, the homid can gather people quickly with a single command, bending them to a common task. She can rally a small army to hunt her enemies, preside over a heroic rescue effort during a crisis, or rouse a crowd to heckling a speaker. An ancestor-spirit teaches this Gift.
System: The werewolf makes a short rallying cry, command, or speech to a group of non-supernatural humans and then the player rolls Charisma + Leadership (difficulty 6). The group can range from a few people lingering on a street corner to an audience of up to several hundred; all they need is to hear her. Each success adds one die to all rolls the player makes in that scene toward accomplishing one task with which the group could conceivably aid her. The difficulty of all these rolls is reduced by one if most of the group are Kinfolk. Individual characters with importance to the story may decline to help, at the Storyteller’s discretion, but even they feel the authority in the Garou’s directive.
Source: Changing Ways W20