Rank 2 White Howler Gift
Lion’s children learned many things from their patron, including some hunting tactics more familiar to big cats than to wolves. The Garou with this Gift gains an unerring ability to bite down on the throat of his prey, choking it unconscious or to death, or even crushing its windpipe as lions do.
System: The player may spend a Rage point and roll Dexterity + Brawl (difficulty 7) to initiate a choking bite. If she gains one or two successes on the attack roll, the attack is treated as a bite; if she gains three or more, she successfully begins a choking bite. The target takes bite damage as usual, and will begin to suffocate unless he can beat the Garou in a resisted Strength test in successive turns. The Garou may maintain the hold from turn to turn; she does not inflict any more automatic bite damage, but the suffocation rules (Werewolf, pg. 188) continue to apply. A held victim may take actions other than trying to escape, but any such action is at +2 difficulty. Due to the supernatural power of this Gift, it can be used on creatures much greater in size than the Garou. A werewolf could theoretically use Lion’s Bite to strangle a Thunderwyrm, although the Storyteller may call for more successes on the attack roll to succeed against a foe of such size.
Newer System (the most recent version from the White Howler’s Tribebook): The effects of this Gift are permanent. After declaring the Lion’s Bite attack and making a successful Strength + Brawl roll, a Garou with this Gift does its normal bite damage the first turn. In addition, she establishes a choking hold on her target. Each successive round, the target may attempt to make a resisted Strength roll to attempt to break free of the hold. The target may attempt to take actions other than trying to break the hold, but any such action is +2 difficulty. However, if the hold is not broken by the end of a number of rounds equal to twice the target’s Stamina rating, he is rendered unconscious. Once a target is unconscious, he takes a level of lethal damage from the hold each turn, and cannot regenerate this damage until the hold is released. When he reaches Incapacitated, he reverts to his breed form, and if the hold is continued, will die in a number of turns equal to his Stamina.
Source: Past Lives; White Howler Tribebook