Rank 4 Bunyip Gift
In Australian myth, the sun is the torch carried by Gnowee, a mother who spends each day searching for a lost son. This Gift allows a Garou to conjure a miniature replica of her torch a ball of sunlight and flame.
System: The player spends one Gnosis point and rolls Intelligence + Occult, difficulty 7. The conjured flame appears in the Garou’s hand, and can be held there for one turn per success before it gutters out; while it is in the Garou’s hand, the area around the Garou counts as lit by ambient sunlight. The Garou may also hurl the “torch” at an opponent or object (Dexterity + Athletics, difficulty 7), ending the Gift prematurely, but inflicting a number of dice of aggravated (fire) damage equal to the Garou’s Gnosis, plus one die per two successes on the Intelligence + Occult roll.
Source: Past Lives