spiritsnake

Black Mamba Strike

Rank 4 Ahroun Gift Between one blink and the next, the Ahroun is there to bury his claws in his unsuspecting prey. He can dash across the battlefield with astonishing speed when he’s ready to strike. A snake-spirit teaches this Gift. System: The player spends one Rage point. For the rest of the scene, the […]

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Rattler’s Bite

Rank 4 Metis Gift The metis’s eyeteeth lengthen, and she can inject a deadly poison with her bite. Some elder Garou look down upon this Gift as a deformity. Spider- and snake-spirits teach this Gift. System: The player spends a Rage point when attempting to bite an opponent. If the bite is successful, any remaining

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Garafena’s Crown

Rank 2 Glass Walker Gift Garafena was a mythical serpent in Russian folklore that sat upon a golden crown and was called upon to give blessing to his followers. A recent Gift that has only been known since 1998, Garafena now offers his blessings to any Garou who wears his mark. This Gift is taught

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Bark of Willow

Rank 4 Wendigo Gift Unlike Resist Pain, which allows a character to ignore pain through force of will, but still feel it, this Gift allows the Wendigo to numb herself to pain completely, enabling her to endure pain for much longer periods of time, even days. This causes the character to be unable to judge

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Coils of the Serpent

Rank 2 Uktena Gift / Rank 2 Bunyip Gift Using this Gift, an Uktena can call forth dark tentacles of mist or fog that wrap around enemies and hold them in a viselike grip. Each coil is four feet long and possesses the same Physical characteristics as the werewolf who summons the coils. Any snake-spirit

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Hidden Killer

Rank 1 Red Talon Gift The Red Talons did not survive for so many years without learning ways to conceal themselves. This Gift allows a Garou to leave behind no physical evidence that would betray her hand (or claws and teeth) in a slaying. This Gift is taught my a snake-spirit. System: After a battle,

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Steel Made Flesh

Rank 2 Glass Walkers Gift Camp: Cyber Dogs Sometimes it’s useful to take a step back in order to facilitate many steps forward. An example would be in airports or other places with metal detectors. This Gift allows the Garou to change all cybernetics in his body back into flesh. While flesh, cybernetics do not

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Shed

Rank 1 Metis Gift The Garou knows the trick of shedding and growing fur at an alarming rate. This Gift makes the Garou especially difficult to grapple successfully; opponents find themselves holding tufts of fur instead of their target. The Garou can also slide through tight spaces using his shedding fur as natural lubrication. A

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Venom Blood

Rank 3 Get of Fenris Gift The Garou may change her blood into a black, acidic bile that poisons anyone unlucky enough to come into contact with it. A snake- or spider-spirit teaches this Gift. System: The player spends on Rage point and rolls Stamina + Medicine (difficulty 7). Anyone coming into contact with the

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Weak Arm

Rank 3 Philodox Gift Philodox are masters of judgment, and this trait extends even into the field of battle. By watching an opponent’s fighting style, the werewolf can evaluate his strengths and weaknesses. Snake- and wind-spirits teach this Gift. System: The player rolls Perception + Brawl (difficulty 8). Each success gives her one bonus die

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