spiritchameleon

Global Citizen

Rank 2 Homid Gift Some homid Garou have a propensity for travel that has them able to fit in wherever they go. This Gift takes this principle a step further. The Garou blends into different cultures, and inherently understand minor cultural traditions, faux pas, and quirks. To the untrained observer,she appears part of the group. […]

Global Citizen Read More »

Hide the Wolf

Rank 1 Ronin Gift A Garou with this Gift can temporarily hide all signs of his rage, including the subtle, instinctual signs which often spook humans and wolves. In this way, the Garou can live among them without suffering the Curse. However, the sight of a Garou in Crinos form will still activate the Delirium

Hide the Wolf Read More »

Chameleon

Rank 3 Metis Gift Like the Gift’s reptilian namesake, the Garou can blend with her natural surroundings. Unlike the lizard, the werewolf shifts fluidly with changing backgrounds, thus allowing the Garou to move about and even attack. A chameleon- or octopus-spirit teaches this Gift. System: The player spends one Gnosis point to activate the Gift.

Chameleon Read More »

Spirit Skin

Rank 2 Theurge Gift Generally, spirits are fairly friendly to Garou, at least ones that aren’t automatically hostile to anything. That doesn’t mean, however, that they treat a Garou exactly the same as they treat other spirits, and that’s where this Gift comes in handy. By activating it within the Umbra, the Theurge disguises herself

Spirit Skin Read More »

Blending / Natural Camouflage

Rank 2 Uktena Gift (called Natural Camouflage in original tribebook, and Blending in revised) Intruder legends tell of the uncanny ability of native peoples to hide in plain sight, even only yards away. This Gift allows the user to blend into the landscape simply by crouching and keeping still. It isn’t invisibility; rather, the Garou

Blending / Natural Camouflage Read More »

Pure Identity

Rank 2 Shadow Lord Gift Camp: Bringers of Light A Bringer of Light can alter his appearance to suggest he belongs to another race. If he remains in homid form, he can appear as pallid as a vampire or as glamorous as an Unseelie changeling. If he desires to keep his “scent” as a Garou,

Pure Identity Read More »

Doppelganger

Rank 4 Glass Walker Gift The Garou may take the exact likeness of any other human, wolf or Garou. A chameleon-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Charisma + Performance (difficulty 8). Traits aren’t duplicated, but everything else, including voice, posture and scent, is identical. The effects last for

Doppelganger Read More »

Blissful Ignorance

Rank 2 Ragabash Gift / Rank 2 Bone Gnawers Gift / Rank 2 Silent Strider Gift The Garou can become completely invisible to all senses, spirits or monitoring devices by remaining still. A chameleon-spirit teaches this Gift. System: The Garou’s player rolls Dexterity + Stealth (difficulty 7). Each success subtracts one success from the Perception

Blissful Ignorance Read More »

Blur of the Milky Eye

Rank 1 Ragabash Gift The Garou’s form becomes a shimmering blur, allowing him to pass unnoticed among others. Once the Garou has been seen, however, this Gift is negated until the viewer has again been distracted. A chameleon-spirit teaches this Gift. System: The player rolls Manipulation + Stealth (difficulty 8). Although he doesn’t become truly

Blur of the Milky Eye Read More »

Scroll to Top