spiritancestor

Pack Shield

Rank 2 Ahroun Gift The Garou were chosen as Gaia’s protectors, but even protectors need protecting occasionally. That’s where the Ahroun come in. With a fierce snarl and a show of might, the werewolf convinces the enemy that he’s the greatest threat on the battlefield (they’re probably right!) and needs to be taken down first. […]

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Rage of the Underdog

Rank 3 Metis Gift Among the Garou, the metis are the ultimate underdogs, born to a stigma they never asked for. Reminders of this can fuel their Rage in battle. An ancestor-spirit teaches this Gift. System: Whenever the werewolf suffers wound penalties and makes a successful attack against a less-wounded opponent, he may spend one

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Rally the Troops

Rank 3 Homid Gift Being more than human, the homid can gather people quickly with a single command, bending them to a common task. She can rally a small army to hunt her enemies, preside over a heroic rescue effort during a crisis, or rouse a crowd to heckling a speaker. An ancestor-spirit teaches this

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Rending the Craft

Rank 3 Uktena Gift The werewolf’s claws burn with mystic force, rending apart the delicate workings of magic. An ancestor-spirit teaches this Gift. System: After the werewolf makes a successful claw attack, the player may spend a point of Willpower to end the effects of any ongoing magical power enhancing the target (such as the

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Shadows at Dawn

Rank 2 Uktena Gift Sometimes, one must give information to get information. However, Uktena are notoriously tightfisted with secrets. With this Gift, the werewolf can share a bit of knowledge that later vanishes from the subject’s memory. An ancestor-spirit teaches this Gift. System: After relating a bit of lore, the player rolls Wits + Subterfuge

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Iron Resolve

Rank 1 Stargazer Gift Through the blessings of the spirits, the Stargazer’s resolve is tempered like steel, allowing great feats through application of sheer will. An ancestor-spirit teaches this Gift. System: Once per scene, the Stargazer may spend one Willpower to gain two automatic successes on an action, rather than one. Source: 20th Anniversary Edition

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Divine Wind

Rank 5 Shadow Lord (Hakken) Gift The Hakken can call forth a powerful storm in a designated area. The storm uproots trees and overturns cars in its fury. An ancestor-spirit or a servant of Narukami, Lord of Thunder, teaches this Gift. System: The player rolls Stamina + Enigmas (difficulty 7) and spends a minimum of

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Living Treasure

Rank 4 Shadow Lord (Hakken) Gift A Hakken can convince the spirit of a treasure in his possession to relate its history and lore. An ancestor-spirit imparts this Gift. System: The Hakken touches the object; the player rolls Manipulation + Etiquette (difficulty 7). Each success causes the spirit to reveal one fact about itself. Hakken

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Dreams of a Thousand Cranes

Rank 1 Shadow Lord (Hakken) Gift By folding an origami crane, the Hakken enjoys good luck for a short period of time. An ancestor-spirit teaches this Gift. System: The origami takes a full turn to complete; the player spends a Gnosis point and rolls Charisma + Occult (difficulty 6). For the rest of the scene,

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Calm the Flock

Rank 5 Glass Walker Gift With this power, the Garou may walk among humans without accidentally evoking the Curse or the Delirium. This allows her to live among humans and maintain a family. The effects, however, do not last for long. This Gift is taught by a homid Ancestor spirit. System: The Garou rolls Manipulation

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