spiritair

Eye of the Storm

Rank 3 Wendigo Gift The Garou may create a place of calmness even in the midst of a raging blizzard or any other severe weather phenomena. Up to ten people can take shelter within this quiet place, suffering no damage from the fury that surrounds them. This Gift is taught by an air-spirit. System: The […]

Eye of the Storm Read More »

I Got a Rock

Rank 2 Bone Gnawers Gift Instead of throwing a weapon to cause greater injury, the werewolf throws projectiles with greater accuracy. This Gift is taught by an air-spirit. System: Large or unwieldy objects are usually more difficulty to throw than aerodynamic ones; this is reflected by a greater difficulty on the Dexterity + Athletics roll

I Got a Rock Read More »

Speed Beyond Thought

Rank 4 Silent Strider Gift The Garou can run at 10 times his normal land speed. The effects last for up to eight hours, during which the Garou can do nothing but concentrate on running. When the Gift’s effects end, the Garou must eat immediately or face frenzy from hunger. A cheetah- or air-spirit teaches

Speed Beyond Thought Read More »

Trick Shot

Rank 1 Glass Walker Gift This Gift, once an acquired taste, has undergone a recent surge in popularity. It allows the Garou to execute brilliant feats of sharpshooting, such as shooting a weapon from an opponent’s hand or firing down the barrel of an enemy’s gun. The Garou cannot use this Gift to harm an

Trick Shot Read More »

Scroll to Top