Rank 3 Theurge Gifts

A list of all Rank 3 Theurge Auspice Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Theurge Gifts of all ranks, see All Theurge Gifts.

Watchful Eyes

Rank 3 Theurge Gift As a mouthpiece for the spirit world, the Theurge may invite its denizens to witness the wrongs of her enemies and render silent judgment. She appears mysterious and terrible as a force of nature to those who would stand against her, whether they are consciously aware of the spiritual audience at […]

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Umbral Camouflage

Rank 3 Theurge Gift Although perfectly visible to all others, this Gift renders the werewolf undetectable to spirits. A wind-spirit teaches this Gift. System: The player spends one Gnosis point, and for the remainder of the scene, she is completely invisible to spiritual senses. She may move about as normal but cannot make any attack

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Prophetic Vision

Rank 3 Theurge Gift This Gift enables the Garou to receive a vision of the future based on the study of the night sky. The vision usually reveals itself in astrological terms (“Lu-Bat’s influence suggests an attitude of acceptance towards the events of the next several days” or “The intervention of Shantar indicates that changes

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Umbral Tracking

Rank 3 Theurge Gift Usually only the Garou who creates an Umbral tether can see it. If a Theurge has this Gift, that is no longer true. This Gift is taught by a fly spirit. System: By spending one point of Gnosis, the Garou can see all active Umbral tethers around her. She does not

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Web Walker

Rank 3 Theurge Gift / Rank 3 Glass Walker Gift The Garou may move across the Pattern Web through the Umbra, ignored and unmolested by any Weaver-spirits in the area. This Gift is taught by any Weaver-spirit. System: To activate this Gift, the Garou spends two Gnosis points, then rolls Charisma + Science (difficulty 7).

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Parting the Velvet Curtain

Rank 3 Theurge Gift / Rank 3 Children of Gaia Gift The Garou with this Gift may open the Gauntlet, physically transporting creatures other than shapeshifters into the Umbra. This Gift is taught by a turtle-spirit. System: The Garou must touch the creature to be affected; the player spends a Gnosis point and rolls Gnosis

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Castigate

Rank 3 Theurge Gift The Theurge calls upon the spirits to revoke their favor from another Garou; she must verbally state the target’s offenses against the spirit worlds, and the target must be present; if successful, the target loses both Renown and spiritual Gifts. A hyena-spirit teaches this Gift. System: The player spends a point

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Evocation of the Ceremony

Rank 3 Theurge Gift Rituals are not used only to evoke supernatural effects; they also have an inherent value to Theurges in and of themselves. Using this Gift, the Garou evokes a sense of awe, reverence and holy mystery through ritualistic behavior — anything from a Garou rite to a Catholic sacrament. Along with any

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Umbral Sight

Rank 3 Theurge Gift / Rank 3 Uktena Gift Although all Garou can Peek from the Penumbra into the Realm, the Theurge is capable of shifting his sight into the Penumbra from the physical world. This Gift is taught by an owl-spirit. System: The player spends a Gnosis point and rolls Perception + Alertness (difficulty

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Spirit Path

Rank 3 Theurge Gift The Umbra can often confuse the senses of even the most perceptive tracker. The Theurge who possesses this Gift can track a particular spirit anywhere in the spirit world. As long as the Garou knows the spirit’s name, she can find that spirit no matter which Umbral realm it takes refuge

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