Rank 4 Shadow Lord Gifts

A list of all Rank 4 Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of all ranks, see All Shadow Lord Gifts.

Assassin’s Strike

Rank 4 Shadow Lord Gift Camp: Judges of Doom Like the Ratkin and the Nagah before them, the Judges of Doom have learned to quickly slip into and out of the Umbra so that they may surprise their prey. When using this Gift, the Judge disappears for a moment and reappears behind his victim, whereupon […]

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Living Treasure

Rank 4 Shadow Lord (Hakken) Gift A Hakken can convince the spirit of a treasure in his possession to relate its history and lore. An ancestor-spirit imparts this Gift. System: The Hakken touches the object; the player rolls Manipulation + Etiquette (difficulty 7). Each success causes the spirit to reveal one fact about itself. Hakken

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Durance

Rank 4 Shadow Lord Gift / Rank 4 Uktena Gift The werewolf dominates a talen-bound spirit, spinning webs of metaphysical authority to forcibly lengthen its service to her. Some consider this Gift disrespectful, but the Shadow Lords find it ridiculous to discard a weapon that might serve Gaia, just for the sake of politeness. This

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Ubiquitous Presence

Rank 4 Shadow Lord Gift Paranoia is a wonderful weapon. It keeps enemies from resting, from thinking properly, and, done right, from ever attacking you. And if you can’t be everywhere at once, at least you can appear to be. The Shadow Lord can curse an enemy with paranoia, giving the victim an unflinching suspicion

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Seeds of Doubt

Rank 4 Shadow Lord Gift Talented tricksters, Shadow Lords with this Gift may convince a listener of one false idea, no matter how absurd. The Gift only works if the lie told is not obviously harmful to the listener. It is taught by a Raven-spirit. System: The Lord spends a point of Gnosis and makes

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Strength of the Dominator

Rank 4 Shadow Lord Gift The Garou draws on a target’s anger to feed his own. A Stormcrow teaches this Gift. System: The player rolls Wits + Intimidation (difficulty of the target’s Willpower). For a number of turns equal to the successes scored, the target will lose a point of Rage per turn, while the

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Open Wounds

Rank 4 Shadow Lord Gift The Garou may cause the next wound he inflicts to bleed profusely, weakening the target further. A pain-sprit teaches this Gift. System: The player spends one Gnosis point and rolls Strength + Medicine (difficulty 7). If the Shadow Lord’s next attack does any damage, the target will bleed continuously, losing

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