Rank 3 Gifts

A list of all Rank 3 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Singing Dog’s Cry

Rank 3 Singing Dog Gift The New Guinea Singing Dog is known for its intense, loud vocalizations. Alone, they can express complex, very clear sounds over great distances. As a group, they harmonize into a full choir. With this Gift, the Garou reaches out with the power and intimacy of her voice, and can touch […]

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Speech of All Things

Rank 3 Children of Gaia Gift The Children of Gaia must communicate if they wish to accomplish their goals of unity and understanding. This Gift is a greater version of the Homid Gift: Speech of the World. The Garou can understand, read, write and speak any language as fluently as she physically can. She can

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Home Turf

Rank 3 Ahroun Gift When an Ahroun claims an area for his pack, he makes a challenge to all comers, daring them to invade at their peril. In this place, no packmate fears outside dangers, while those dangers have every reason to fear the united Garou. A wolf-spirit teaches this Gift. System: The character howls

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Social Butterfly

Rank 3 Galliard Gift Flitting from one conversation to another, the Galliard makes herself associate to many but friend to none. Once she’s spent time schmoozing with the crowd, she and her pack can get information out of them as though they knew her form somewhere they can’t quite place, but that has positive associations.

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Flow Like Water

Rank 3 Philodox Gift As the river changes course to flow past the rock, so does the Philodox flow past his foe’s attack to bring the pain. He learns to balance his offense and defense in perfect harmony. A water elemental teaches this Gift. System: The player spends one Willpower point. For the rest of

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Watchful Eyes

Rank 3 Theurge Gift As a mouthpiece for the spirit world, the Theurge may invite its denizens to witness the wrongs of her enemies and render silent judgment. She appears mysterious and terrible as a force of nature to those who would stand against her, whether they are consciously aware of the spiritual audience at

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Terrain Shift

Rank 3 Ragabash Gift Nature accepts the Ragabash as an ally, and views his pursuers as enemies. Earth and stone move aside to create tunnels or footholds to climb, foliage gathers behind him impassably, and rivers create dry spots for him to cross. A Glade Child or earth elemental teaches this Gift. System: The player

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Shattering Howl

Rank 3 Lupus Gift Unleashing a deafening howl that resonates powerfully, the lupus smashes the paltry fruits of mankind’s labor. Storm- and wind-spirits teach this Gift. System: The werewolf spends a turn howling, and then the player spends a Rage point and rolls Charisma + Primal-Urge (difficulty 7). The resultant ear-piercing sound shatters all glass

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Rage of the Underdog

Rank 3 Metis Gift Among the Garou, the metis are the ultimate underdogs, born to a stigma they never asked for. Reminders of this can fuel their Rage in battle. An ancestor-spirit teaches this Gift. System: Whenever the werewolf suffers wound penalties and makes a successful attack against a less-wounded opponent, he may spend one

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Rally the Troops

Rank 3 Homid Gift Being more than human, the homid can gather people quickly with a single command, bending them to a common task. She can rally a small army to hunt her enemies, preside over a heroic rescue effort during a crisis, or rouse a crowd to heckling a speaker. An ancestor-spirit teaches this

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