Rank 1 Gifts

A list of all Rank 1 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Echoes

Rank 1 Kinfolk Gift A Kinfolk uses this Gift to hear the “echoes” of earlier conversation in an empty room. System: At least five minutes must have passed after the conversation before the Kin can invoke the Gift. He rolls Perception + Empathy (difficulty 7) to “hear” what words have been spoken. With one success, […]

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Dona Nobis Pacem

Rank 1 Kinfolk Gift The Kinfolk is able to maintain an aura of peace over herself and anyone she touches. System: The Kinfolk can use this Gift only once per scene, and must expend one Willpower point for the effect to occur. Humans in her immediate vicinity must make a Willpower roll, difficulty 8, to

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Eve’s Touch

Rank 1 Kinfolk Gift This Gift allows the Kinfolk to soothe the wounds of other humans or animals through his touch. System: The Kin must roll Intelligence + Medicine, difficulty 6, and touch the wound with his hands. The wound can’t be from any source that would normally be considered aggravated. The target’s injuries heal

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Free Flowing

Rank 1 Singing Dog Gift The Singing Dog moves through trees like a monkey. With this Gift, the Garou can move through the air at high speeds, so long as she has something to grab. In the rainforests, Singing Dog’s followers move at blinding speeds through the trees and crags. Urban Garou with this Gift

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Rhythm of War

Rank 1 Ahroun Gift So long as the Ahroun keeps fighting to the rhythm of his inner war drum, he can’t be stopped. Blows that would fell a lesser combatant are as mere wasp stings to the Garou’s mightiest warriors. A bear-spirit teaches this Gift. System: The player spends one Rage point. For the rest

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Canine Call

Rank 1 Galliard Gift Ever since the Impergium and the War of Rage, everything else on the planet has lived in awe and terror of the sound of wolves howling. Pitching her voice just so, the Galliard produces a call that only canines can hear (including homid werewolves). Humans and other creatures automatically ignore the

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Sense Trauma

Rank 1 Philodox Gift As the counselors of the Garou Nation, the Philodox have a keen nose for those whose minds have been shattered by trauma or supernatural forces. A Lune teaches this Gift. System: The player rolls Perception + Empathy (difficulty 6) and the werewolf spends an action concentrating. If successful, he can sense

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Hear the Silence

Rank 1 Theurge Gift In tune with all things hidden, the Theurge can hear the tell-tale whispers of secret-spirits whenever someone nearby bears the burden of hidden knowledge. A crow- or raven-spirit teaches this Gift. System: The player spends on Gnosis point, and the werewolf becomes aware of anyone in her immediate vicinity with an

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Disguise Fetish

Rank 1 Ragabash Gift Werewolves covet one another’s treasures as much as anyone else. The clever Ragabash can hide the true nature of his fetishes to deflect curious eyes. A raven-spirit teaches this Gift. System: The player rolls Manipulation + Subterfuge (difficulty 6) to create the illusion that one fetish or talen carried or touched

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Shining Sigils

Rank 1 White Howler Gift When this Gift is active, glowing sigils representing the Garou’s tales of Renown appear upon their skin or pelt. The marks shine a luminescent woad-blue, although Honor, Glory, and Wisdom all gleam with their own subtle inflections of color. Temporary Renown appears as reinforcing details on the permanent Renown symbols.

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