Rank 3 Planetary Gifts

A list of all Rank 3 Planetary Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the All Planetary Gifts section.

Savagery of the Taloned Hunter

Rank 3 Planetary Gift (Rorg) This Gift allows a Garou to gain twice the advantage of his Rage, thus increasing the ferocity and frequency of attacks or else allowing him to accomplish more under stress than he normally would. System: The player spends a Rage point, which he may then convert into the equivalent of […]

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Tangling the Skein

Rank 3 Planetary Gift (Shantar) This Gift enables the Garou to cause confusion among her enemies by mixing up their perceptions so that they cannot decide who to follow or what to do next. The effect resembles that of the Gift: Mitanu’s Deliberate Misinformation, except it distorts what others discern through sight or memory, rather

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Unravel

Rank 3 Planetary Gift (Ruatma) This Gift allows the Garou to put together seemingly random bits of information to form a tentative analysis of a situation and formulate a course of action. This is particularly useful in situations where gathering concrete information is difficult or in extremely complex situations. System: The player spends a point

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Pall of Despair

Rank 3 Planetary Gift (Lu-Bat) This Gift inflicts a wave of despair upon a targeted individual, making the victim incapable of action due to feelings of profound melancholy. System: The player spends a point of Gnosis and rolls Manipulation + Empathy (difficulty of the victim’s Willpower). A successful roll causes the victim to experience a

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Undisputed Ruler

Rank 3 Planetary Gift (Zarok) This Gift allows a Garou to take over the leadership of a small gathering of humans (whether a paramilitary group of town council) or a group of spirits for a period of up to 6 months. During this time, the targeted group accepts the Garou as their leader, rendering her

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Wyld Spirits

Rank 3 Planetary Gift (Meros) The Garou can call upon Meros’ erratic nature and inflict one or more of her opponents with a bout of erratic behavior, thus making it more difficult for the victims to coordinate attacks or act sensibly in any given situation. System: The player spends a point of Willpower and rolls

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Veil of the Mother

Rank 3 Planetary Gift (Tambiyah) This Gift allows the Garou to assume a different appearance for a short period of time in order to confuse pursuers or escape detection. Primarily useful in Homid form, the Veil of the Mother alters the physical features of the face, causes the user to seem either shorter or taller

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Hidden Heart

Rank 3 Planetary Gift (Hakahe) This Gift allows the Garou to take a dangerous piece of knowledge she possesses and lock it away in her mind so that it becomes inaccessible without a key. The concealed information cannot be taken from her through mental powers or coercion; she can neither access the information nor remember

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Ride the Solar Winds

Rank 3 Planetary Gift (Katanka-Sonnak) This Gift allows the Garou to ride the solar winds that sweep through the Aetherial Realm without worrying about being thrown off course by storms. Use of this Gift also increases the Garou’s movement rate, lessening travel time between locations within the Aetherial Realm. System: The player spends a point

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Moonriver

Rank 3 Planetary Gift (Sokhta) By using this Gift, the Garou may swiftly travel across the surface of a body of water which reflects the moonlight. She can follow a river or cross a lake so long as she follows the “trail” of the moon’s light. If the light becomes obscured at any point (such

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