Rank 2 Planetary Gifts

A list of all Rank 2 Planetary Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the All Planetary Gifts section.

Foetracker

Rank 2 Planetary Gift (Rorg) By using this Gift, the Garou can follow her quarry without risking losing the trail. The scent of the target becomes so powerful to the Garou that she can follow it even under conditions that might otherwise obscure the trail. Even if the victim crosses water, lays down a false […]

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Fixit

Rank 2 Planetary Gift (Shantar) The Garou can figure out what’s wrong with a device and make on-the-spot repairs which allow the item to run or function for a short time. System: The player Intelligence + Repair (difficulty 7). One success allows the character to repair the targeted item so that it runs for one

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Hidden Depths

Rank 2 Planetary Gift (Ruatma) This Gift allows a Garou to uncover some hidden piece of information, or to decipher some cryptic passage of text. The Gift can also enable a Garou to figure out who the real power behind the scenes is in a given situation. System: The player spends a point of Gnosis

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Peace of the Counselor

Rank 2 Planetary Gift (Lu-Bat) This Gift enables a Garou to bring even the most heated discussion to a peaceful conclusion. Though it does not preclude more hostilities from erupting at a later time, the Gift creates an atmosphere of temporary true among enemies or prevents tribe leaders from coming to blows over volatile issues.

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Proclamation of Action

Rank 2 Planetary Gift (Zarok) This Gift enables the Garou to force an end to discussion and take the course of action the character thinks is best. The werewolf can literally command others to act as he bids, although only if they had been previously dithering over a course of action. System: The player spends

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Shorten the Road

Rank 2 Planetary Gift (Meros) This Gift enables the Garou to cut normal travel time by a third, even in the Umbra. This feat may take shape in a number of ways – either through a series of fortunate coincidences or else through clearly supernatural means. System: The player spends a point of Gnosis and

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Mantle of the Land

Rank 2 Planetary Gift (Tambiyah) The Garou draws forth a mist or fog from water in the atmosphere. This misty mantle provides cover in which a Garou may hide herself or someone under her protection. The Gift may be used while the Garou is in motion in order to confuse pursuers by enveloping them in

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Shadow of the Ebon Whisperer

Rank 2 Planetary Gift (Hakahe) This Gift makes the Garou as insubstantial as a shadow and as hard to see. The physical form of the Garou fades to a murky, dark shape that can slither and flow almost anywhere. Although others can use certain Gifts to spot the “shadow” werewolf, anyone wishing to do so

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Flame of the Wind Rider

Rank 2 Planetary Gift (Katanka-Sonnak) This Gift makes the Garou harder to damage by engulfing her in a ghostly blue-white flame. In addition to serving as a form of armor, the flame also offers protection from cold, including the intense cold of the far reaches of the Aetherial Realm and the freezing damage inflicted by

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Moonpool of Sokhta

Rank 2 Planetary Gift (Sokhta) This Gift enables a Garou to transform clear, standing water into a pool which offers visions of possible futures. Wilderness ponds, small mountain tarns, pools of clear rainwater or even basins filled with water can serve as a conduit for the images. The scenes that appear within the pool depict

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