Planetary Gifts

A list of all Planetary Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For other Gifts, see the Werewolf Gifts section.

Pack Mind

Rank 5 Planetary Gift (Rorg) This Gift forces a group of foes to behave like a single-minded pack. All individuals must perform the same task at the same time regardless of its appropriateness to a given situation. For example, if one individual fights, all the others fight; if one person attempts to sneak up behind …

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Hunter’s Horn

Rank 4 Planetary Gift (Rorg) This Gift enables the Garou to create a sound so horrible and mind-chilling that it sends enemies into utter panic and causes them to flee an area without regard for direction or destination. Enemies so affected cannot attempt to evade pursuit or disguise their passage. This makes hunting them down …

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Savagery of the Taloned Hunter

Rank 3 Planetary Gift (Rorg) This Gift allows a Garou to gain twice the advantage of his Rage, thus increasing the ferocity and frequency of attacks or else allowing him to accomplish more under stress than he normally would. System: The player spends a Rage point, which he may then convert into the equivalent of …

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Foetracker

Rank 2 Planetary Gift (Rorg) By using this Gift, the Garou can follow her quarry without risking losing the trail. The scent of the target becomes so powerful to the Garou that she can follow it even under conditions that might otherwise obscure the trail. Even if the victim crosses water, lays down a false …

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Rouse to Anger

Rank 1 Planetary Gift (Rorg) This Gift enables the Garou to say or do something that causes her target to refresh her inner Rage. This might involve shaming an individual, slapping her in the face or telling her something to arouse her anger. The Garou can also summon within herself a memory or an emotion …

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Drown

Rank 5 Planetary Gift (Shantar) This Gift causes the lungs of an opponent to fill with liquid. The victim must receive immediate medical or magical assistance or die within a few minutes. The target of the Gift can attempt to help herself but she can do nothing but attempt to expel the fluid. This Gift …

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Shantar’s Loom

Rank 4 Planetary Gift (Shantar) The use of this Gift allows the Garou to craft some item from the energy provided by either Gnosis, Rage or Willpower. The item may not involve multiple parts or have an overly complex make-up. For example, a Garou cannot make a gun using this Gift, but she can craft …

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Tangling the Skein

Rank 3 Planetary Gift (Shantar) This Gift enables the Garou to cause confusion among her enemies by mixing up their perceptions so that they cannot decide who to follow or what to do next. The effect resembles that of the Gift: Mitanu’s Deliberate Misinformation, except it distorts what others discern through sight or memory, rather …

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Fixit

Rank 2 Planetary Gift (Shantar) The Garou can figure out what’s wrong with a device and make on-the-spot repairs which allow the item to run or function for a short time. System: The player Intelligence + Repair (difficulty 7). One success allows the character to repair the targeted item so that it runs for one …

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Threads of the Tapestry

Rank 1 Planetary Gift (Shantar) This Gift allows the Garou to determine the basic elements of a situation that seems confused or deliberately obfuscated. The Garou can discern which individual in a group really holds power or whether someone is acting under duress. System: The player rolls Wits + Enigmas (difficulty 7). Each success allows …

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