Rank 2 Lupus Gifts

A list of all Rank 2 Lupus breed Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Lupus Gifts of all ranks, see All Lupus Gifts.

Trapper’s Bane

Rank 2 Lupus Gift Dingoes throughout Australia, but especially near the dingo fence, face a constant threat from human traps — snares, steel traps, and poison. The dingoes have become adept at detecting these dangers and even disarming them. This Gift allows the werewolf to identify lures, traps, and even ambushes. Dingo spirits teach this […]

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Go for the Jugular

Rank 2 Lupus Gift Wolves have an uncanny ability to spot vulnerability. The lupus follows suit, sinking her teeth into the softest and most unprotected part of her foe that she can find. A wolf- or coyote-spirit teaches this Gift. System: The player spends one Rage point when the werewolf makes a successful bite attack.

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Axis Mundi

Rank 2 Lupus Gift / Rank 2 Silent Strider Gift By spending a Gnosis point, the lupus can center herself in relation to Gaia, and always know which direction she is traveling in or facing, no matter where she may be in the Gaia realms. In addition, the lupus carries her “territory” around with her,

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Eye of the Eagle

Rank 2 Lupus Gift This Gift allows the user to see long distances, over “two looks away.” Roll Perception + Alertness against an 8 difficulty. The number of successes is the number of miles away one can see as normal. This Gift will not work well in the city, as buildings tend to get in

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Sense the Unnatural

Rank 2 Lupus Gift / Rank 3 Fianna Gift Fianna version is Camp: Tuatha de Fionn The werewolf can sense any unnatural presence and determine its approximate strength and type. Supernatural presences can include magic, spirits, the Wyrm, wraiths and vampires, although it won’t pick them out specifically as such. The werewolf may sense a

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Scent of Sight

Rank 2 Lupus Gift The werewolf can compensate for her vision completely by using her sense of smell. She can attack invisible creatures normally or navigate roughly in absolute darkness. Wolf-spirits teach this Gift. System: The player rolls Perception + Primal-Urge against a Storyteller-determined difficulty that depends on how powerful local smells are. The Storyteller

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