Homid Gifts

A list of all Homid Breed Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Homid Gifts of a specific rank, see the Werewolf Gifts section.

Global Citizen

Rank 2 Homid Gift Some homid Garou have a propensity for travel that has them able to fit in wherever they go. This Gift takes this principle a step further. The Garou blends into different cultures, and inherently understand minor cultural traditions, faux pas, and quirks. To the untrained observer,she appears part of the group. […]

Global Citizen Read More »

Web of Knowledge

Rank 4 Homid Gift In the Digital Age of humanity, tiny spirits of information and knowledge spring into being every second, flitting between objects of curiosity and carrying with them the answers to all manner of questions. The homid can attune herself to these streams of consciousness, circumventing the need for books or special training

Web of Knowledge Read More »

Rally the Troops

Rank 3 Homid Gift Being more than human, the homid can gather people quickly with a single command, bending them to a common task. She can rally a small army to hunt her enemies, preside over a heroic rescue effort during a crisis, or rouse a crowd to heckling a speaker. An ancestor-spirit teaches this

Rally the Troops Read More »

Weaver’s Eyes

Rank 2 Homid Gift Humanity has a knack for finding patterns everywhere, steeped as it is in the Weaver’s influence. The homid can read the patterns in her enemies’ behavior and the battlefield’s dynamics to predict what will happen next. A Weaver-spirit teaches this Gift. System: The player spends one Gnosis point. For the rest

Weaver’s Eyes Read More »

Bury the Wolf

Rank 4 Homid Gift The war against the Wyrm isn’t always a matter of slashing claws and righteous fury — sometimes duplicity is required. A werewolf can temporarily “restrain” her inner wolf and appear to be a normal human. An ancestor-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Gnosis (difficulty

Bury the Wolf Read More »

Body Shift

Rank 4 Homid Gift / Rank 4 Ahroun Gift / Rank 4 Get of Fenris Gift Garou raised in the shifting maze of human society are well-prepared for the endless adaptations Gaia demands of her protectors. An ancestor-spirit teaches this Gift. System: The Garou can use her shapeshifting to alter her physical Attributes: a dot

Body Shift Read More »

Cowing the Bullet

Rank 3 Homid Gift The spirits of tools recognize man as their master; as a result, they become reluctant to harm the homid. A Weaver-spirit teaches this Gift. System: The player spends a Gnosis point. For the rest of the scene, the Garou gains two additional soak dice against all crafted weapons not made of

Cowing the Bullet Read More »

Calm the Savage Beast

Rank 3 Homid Gift / Rank 3 Children of Gaia Gift Even the most callous of homids can sympathize with the Rage that moves their fellow Garou in the final days. This Gift allows the werewolf to lend a frenzying Garou the will to escape her Rage’s hold over her. It is taught by an

Calm the Savage Beast Read More »

Speech of the World

Rank 2 Homid Gift / Rank 2 Silent Strider Gift This Gift allows Gaia’s warriors to read and wield the spirit of speech, bypassing the need to learn different languages and dialects. The Garou may speak and understand any human language she encounters, though she speaks with an obvious accent, marking her as an outsider.

Speech of the World Read More »

Mark of the Wolf

Rank 2 Homid Gift The werewolf marks those she comes in contact with, leaving them to carry the same aura of the predator the Garou does. This subtle curse can wreak havoc in a target’s private or professional life, and is a favorite of many homids looking to provoke discord in the ranks of the

Mark of the Wolf Read More »

Scroll to Top