Rank 5 Glass Walker Gifts

A list of all Rank 5 Glass Walkers tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Glass Walker Gifts of all ranks, see All Glass Walker Gifts.

Huang Di’s Sacrifice

Rank 5 Glass Walker Gift (Boli Zouhisze) Whilst Huang Di was known for his inventions, he was also the Yellow Lord and a great leader. Normally used by the pack’s alpha, this Gift allows a leader to revitalize his followers in moments of darkness. This Gift is taught by only one spirit, who lives at …

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Phone Travel

Rank 5 Glass Walker Gift Camp: Random Interrupts The Random Interrupt can effectively reach into a telephone line and emerge on the other end. She must first dial the number of where she wishes to arrive and someone must answer. A Patter Spider teaches this Gift. System: After the phone is picked up, the Random …

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Calm the Flock

Rank 5 Glass Walker Gift With this power, the Garou may walk among humans without accidentally evoking the Curse or the Delirium. This allows her to live among humans and maintain a family. The effects, however, do not last for long. This Gift is taught by a homid Ancestor spirit. System: The Garou rolls Manipulation …

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Technotheocratic Apocalyptica

Rank 5 Glass Walker Gift They say the Glass Walkers worship their technology. That’s foolishness. Worshipping mere tools confuses the master with the servant. Worshipping monsters, now, that has some more flair. This Gift allows the Glass Walker to turn all machines in the room into possessed monsters; mobile phones suddenly beginning ringing at their …

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Song of the City-Beast

Rank 5 Glass Walker Gift The lupus of many tribes know the Songs of the Great Beast, which can summon semi-legendary monsters such as giant sharks, apemen and dinosaurs. While skunk-apes, Jersey Devils and mothmen are not common in cities, the knowledgeable Glass Walker can call forces of equal power with this Gift. This Gift …

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Family Debt

Rank 5 Glass Walker Gift Camp: Central House / Wise Guys Only Dons of the Central House may learn this Gift, for they are the caretakers of the tribal debt and favors pool. The Garou can call upon the past lives of other Garou to return a favor owed to the Glass Walker tribe, even …

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Takeover

Rank 5 Glass Walkers Gift Camp: Corporate Wolves Whate you wear determines your worth as a human being in the modern corporate world. If you live outside the business, you are a number with a dollar sign in front of it, representing what you own and how much it, and you, are worth. For a …

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Custom Built

Rank 5 Glass Walkers Gift Initially a Random Interruption invention but now spread throughout the tribe, this Gift is both revered and reviled. Treating spirits as data, the Glass Walker can manipulate the spirit of a tool to turn it into any other tool. The actual object doesn’t change, but its properties and use does. …

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Summon Net-Spider

Rank 5 Glass Walker Gift The Garou can summon a Net-Spider, a Weaver spirit that gives its summoner near-absolute control over any computer system. The Spider can disrupt, erase or destroy whatever system it is sent into (the exact effects are left to the Storyteller, but are typically destructive). An avatar of Cockroach teaches this …

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Chaos Mechanics

Rank 5 Glass Walker Gift Werewolves pulse with the Wyld’s energy, of course, but all creatures with form and nature have something of the Weaver in them, or so the Glass Walkers argue. Upon learning this Gift, the Glass Walker reconciles these two sides of his being, and he can summon primal energy and mystical …

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